The fastest persistence landscape algorithm!
Written in Rust using plane sweep
If you use this work please provide a citation back to the original paper.
@article{doi:10.1177/17483026251347091,
author = {Taylor Henderson and Robert Simon},
title = {Efficient persistence landscape generation},
journal = {Journal of Algorithms \& Computational Technology},
volume = {19},
number = {},
pages = {17483026251347091},
year = {2025},
doi = {10.1177/17483026251347091},
URL = { https://doi.org/10.1177/17483026251347091 }
}