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dwhite4 edited this page Sep 19, 2014 · 15 revisions

Click on the below link to access 13 example .blend's for your reference covering the CryBlend topics mentioned below. They should help you to understand the proper way to set your scene up to export a variety of different object types.

Example Files

Contents: Example files on breakables, character geometry, deformables, first person arms setup, first person rifle setup, first person weapon setup, hard body animation, jointed breakables, level of detail (or LOD) objects, static geometry, third person rifle setup, third person weapon setup, and touch-bendable geometry.

Authors:

  • Duo Oratar
  • Sequoia
  • dwhite4
  • CryBlend:
  • Home
  • What is CryBlend?
  • Meet the Team
  • Compatibility
  • Resources:
  • [Offline Tutorials](Offline Tutorials)
  • [Example Files](Example Files)
  • Programs
  • [Errors and Warnings](Errors and Warnings)
  • Texture conversion to DDS
  • Getting Started:
  • [Finding the Resource Compiler](Finding the Resource Compiler)
  • [Setting Up the Asset Pipeline](Setting Up the Asset Pipeline)
  • [A Guide to Clean Geometry](A Guide to Clean Geometry)
  • Static Geometries:
  • [Static Object](Exporting a Static Object)
  • [LOD's Object](Exporting an Object with LOD's)
  • [Breakable Object](Exporting a Breakable Object)
  • [Deformable Object](Exporting a Deformable Object)
  • [Touch-Bendable Object](Exporting a Touch-Bendable Object)
  • Animated Geometries:
  • [Rigid Body Animation](Exporting a Hard Body Animated Geometry)
  • [Simple Character](Exporting a Simple Character)
  • [Complicating a Simple Character](Complicating a Simple Character)
  • Human Biped
  • FPS
  • Developer Resources:
  • References
  • [Blender Icons](Blender Icons)

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