Statically allocate space for internal state instead of allocating this on the heap#19
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Hello @IngmarStein, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request focuses on improving memory management by statically allocating space for internal state instead of dynamically allocating it on the heap. This change primarily affects the display.cpp and gfx.c files. The goal is to reduce the risk of memory allocation failures and potentially improve performance by avoiding dynamic memory allocation.
Highlights
- Static Allocation: The primary change is to allocate the
_matrixobject indisplay.cppand the_statestruct ingfx.cstatically instead of usingnewandcallocrespectively. This means the memory for these objects is allocated at compile time rather than during runtime. - Initialization Flag: In
gfx.c, a boolean flag_initializedis introduced to ensure the graphics state is initialized only once, replacing the previous check that relied on the_statepointer being non-NULL. - Memory Management: The
gfx_updatefunction ingfx.cnow directly uses the statically allocated_statestruct, simplifying memory access and reducing the overhead of dynamic allocation for the graphics state.
Changelog
Click here to see the changelog
- src/display.cpp
- Replaced dynamic allocation of
_matrixwith static allocation. - Modified
display_initializeto use the statically allocated_matrixobject. - Updated
display_set_brightness,display_shutdown,display_draw, anddisplay_clearto use_matrix.instead of_matrix->. - Moved pin definitions and clock phase inversion logic closer to the
mxconfigdefinition for better readability. - Removed unnecessary
invert_clock_phasevariable.
- Replaced dynamic allocation of
- src/gfx.c
- Replaced dynamic allocation of
_statewith static allocation. - Introduced
_initializedflag to ensure initialization occurs only once. - Modified
gfx_initializeandgfx_updateto use the statically allocated_statestruct. - Updated code to access members of
_stateusing_state.instead of_state->. - Corrected line number reference for
_state->taskingfx_initializefrom line 79 to line 77. - Corrected line number reference for
xSemaphoreTake(_state->mutexingfx_loopfrom line 143 to line 141. - Corrected line number reference for
xSemaphoreGive(_state->mutexingfx_loopfrom line 161 to line 159.
- Replaced dynamic allocation of
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From heap's expanse to static hold,
A tale of memory, bravely told.
No more the calloc's anxious plea,
Just fixed abode for you and me.In C's domain, where pointers roam,
A static struct, now calls it home.
Efficiency's song, a sweet refrain,
As memory leaks, no longer stain.
Footnotes
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Code Review
The pull request aims to improve memory management by statically allocating space for internal state instead of using heap allocation. This is a good optimization that can reduce memory fragmentation and improve performance. The changes look good overall, but there are a few areas that could be improved.
Summary of Findings
- Static initialization: The
_initializedflag should be initialized tofalseat its declaration to ensure proper initial state. - Error message clarity: The error message in
gfx_updatecould be more specific about which value is NULL.
Merge Readiness
The changes in this pull request are a good step towards optimizing memory usage. However, the issues identified should be addressed before merging. I am unable to directly approve this pull request, and recommend that others review and approve this code before merging.
| } else { | ||
| ESP_LOGE("main", "Buffer or input data is NULL"); |
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