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v1.0 of val3dity is released

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@hugoledoux hugoledoux released this 18 Apr 14:50

Today I'm happy to release officially the v1.0 of val3dity: my code to validate 3D geometries (solids, composite- and multi-surface).

I started in 2010 to work on it (thanks to a sponsorship from Safe Software), and I've been working on it part-time since then.
Through an OGC CityGML Quality Interoperability Experiment (QIE), I've tested and improved it a lot the last few months.
It's now mature, robust and complete enough to be used by anyone.