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Releases: tudelft3d/val3dity

v1.0 of val3dity is released

18 Apr 14:50

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Today I'm happy to release officially the v1.0 of val3dity: my code to validate 3D geometries (solids, composite- and multi-surface).

I started in 2010 to work on it (thanks to a sponsorship from Safe Software), and I've been working on it part-time since then.
Through an OGC CityGML Quality Interoperability Experiment (QIE), I've tested and improved it a lot the last few months.
It's now mature, robust and complete enough to be used by anyone.

First release of val3dity

18 Feb 09:08

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After the work done for the CityGML Quality Interoperability Experiment (QIE) on the harmonisation of error codes and on the parsing of GML input, I release officially val3dity. It's robust and has been tested with several different files.