Releases: tudelft3d/val3dity
Releases · tudelft3d/val3dity
v1.0 of val3dity is released
Today I'm happy to release officially the v1.0 of val3dity: my code to validate 3D geometries (solids, composite- and multi-surface).
I started in 2010 to work on it (thanks to a sponsorship from Safe Software), and I've been working on it part-time since then.
Through an OGC CityGML Quality Interoperability Experiment (QIE), I've tested and improved it a lot the last few months.
It's now mature, robust and complete enough to be used by anyone.
First release of val3dity
After the work done for the CityGML Quality Interoperability Experiment (QIE) on the harmonisation of error codes and on the parsing of GML input, I release officially val3dity. It's robust and has been tested with several different files.