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spiricb
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Feb 2, 2026
- MicroMenu: Move WorldMapMicroButton to hider at start of Enable() with pcall to prevent Blizzard layout errors
- MicroMenu: Remove WorldMapMicroButton handling from Toggle()
- Keybinds: Check if LoadAddOn exists before hooking (deprecated in newer clients)
- Castbar (oUF): Check if CastingBarFrame_SetUnit exists before calling
- Pet bar: Set checked texture draw layer to OVERLAY so stance indicators are visible
- Pet bar: Add nil check for GetCheckedTexture() with fallback to Button.Checked
- GameMenu: Check if GameMenuFrame_UpdateVisibleButtons exists before hooking
- Fonts: Add more font options (Arial, Big Noodle Titling, DieDieDie, Visitor, Arial Narrow, Friz Quadrata, Skurri, Morpheus)
- MicroMenu: Move WorldMapMicroButton to hider at start of Enable() with pcall to prevent Blizzard layout errors - MicroMenu: Remove WorldMapMicroButton handling from Toggle() - Keybinds: Check if LoadAddOn exists before hooking (deprecated in newer clients) - Castbar (oUF): Check if CastingBarFrame_SetUnit exists before calling - Pet bar: Set checked texture draw layer to OVERLAY so stance indicators are visible - Pet bar: Add nil check for GetCheckedTexture() with fallback to Button.Checked - GameMenu: Check if GameMenuFrame_UpdateVisibleButtons exists before hooking - Fonts: Add more font options (Arial, Big Noodle Titling, DieDieDie, Visitor, Arial Narrow, Friz Quadrata, Skurri, Morpheus)
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