Releases: tuomount/Open-Realms-of-Stars
Releases Β· tuomount/Open-Realms-of-Stars
Open Realm of Stars 0.29.0
New features and updates
- Technology level now goes up to 20. Previous maximum was 10.
- New UI scaling for HiDPI displays.
- Starmap view has two new zoom levels, total of 5 different zoom levels.
- News Corporation view has been redesigned.
- Research view shows help when opened without any focus on technology.
- Research view has white glow on small technology buttons, so those should be easier to spot.
- New Space Race called: Parlameks, robotic race with diplomatic and trading focus.
- Ship hulls and ship components are now loaded from JSON.
- Custom races may now have custom diplomatic music.
- AI should try to win with ascension victory.
- Possibility to skip certain type of messages in star map view.
Bugfixes
- Most of the images are now loaded when actually needed, not at start. This should lower the memory requirements a bit.
- Fixed news titles: Some of these were too long to actually fit in news screen.
- Fleets never moved over space anomaly when using automated move.
- Fixed bug where too many lines were print on bombing view.
- Add missing menu clicks news view, research view, leaders view and ship view.
- Fixes issue where next level of rare technology could not be researched.
Open Realm of Stars 0.28.2
Bugfixes
- Fixes issue where custom constructed population build project is never finished.
Open Realm of Stars 0.28.1
Open Realm of Stars 0.28.1
Bugfixes
- Fixes weird graphical glitch on Windows when waiting for AI to take turn.
- Fixes wrong path for custom race image when playing on Windows.
- Fixes that custom constructed population race wasn't able to build new population.
Open Realm of Stars 0.28.0
New features and updates
- Adds more spacing to UI.
- Redesign ship design view.
- Redesign research view.
- New font colors for check boxes
- Adds delete saved game feature.
- Adds 12 new music.
- Adds new feature for space race: Spore colonization
- Adds new space race: Mycolians, plants that have spore colonization
- Starting galaxy settings are more beginner friendlier.
- New long distance routing. It can avoid collisions with stars and gas giants.
- Ascension victory, currently only human players can win this.
- Fleet view now shows near by star or blackhole
Bugfixes
- Fix bug where loading saved game did not warn if new save game is going to overwrite old game.
- Fixed bug where repair module was not calculated as armor.
- Probe Mk2 had wrong speed in design.
- Combat thrusters did not actually increased regular speed.
- AI Improvements/bug fixes:
- AI does not always built "lab" on each planet
- Fixed AI valuation for scientific achievements to build on planet.
- If AI has extra credit it might start diplomatic trade instead of border crossing.
- If AI now checks if it is more useful to buy/trade/sell tech instead of random.
- Improve AI's valuation of tech in diplomatic trades.
- AI should value more on colony ships
- Improve valuation of scientific achievements
- Lower the scoring for building when there are enough of production type, which space race workes do less 100% efficiency.
- Raise the limit of scientific achievement project for 30 star years instead of 24.
- Increase number of workers, even workers do work efficiently but production is low.
- Fix issue where Graviton Ripper increases opponent armor.
- Adds missing repair effect in combat
- Orbitals was shown wrong size on starmap if zoomed out or in
- Smaller orbital cannot be built if bigger one exists.
- Fix issue where AI could not win by Diplomacy.
- Fix issue where Galactic Olympic cancelation is in news until that voting is over.
- Fix issue where human player declares war against pirates when bombing their planet.
- Fix stats view missing sometimes few lines from top of the grid.
- Fixes possible very rare NPE from combat.
- Remove duplicate lines from end story texts.
Open Realm of Stars 0.27.0
New features and updates
- Space race editor, allows player to make custom space races.
- Government editor, allows player to make custom governments.
- Alonian image, namegenerators, speeches, bridges and ships are available for custom space race.
- Mod support for loading custom speeches, bridges and ship images.
- Improved explanation about planet's suitability.
- Random starting scenario is no longer such that Realm immediately starts losing population.
- New ready made space race called Fernids. These guys are getting food via photosynthesis.
- Allow human player to declare to be winner and let AI play game till end. So called Snowman option.
- Move external files into user's home folder.
- Improved AI for planet handling and building selection.
- If alliance member makes peace with third party, also other alliance party should get peace.
- Possibility to ask third party planet locations when in defesive pact against third party.
- Improved AI tactics when attacking against starbases and orbitals.
- Improved challenging AI exploring algorithm.
- Improved jammers in game.
- Doomed starting scenarios should be visible in background story.
- Tutorial texts has been improved.
- New UI Scheme called Dangerous Yellow.
- High contrast grid option when playing in bright daylight.
Bugfixes
- Fixed issue where colonization technology could be research even though it had no use.
- Fixed bug where Realm was lost but alliance with was still active.
- Fixed possible null pointer on exploring pirate lair.
- Fixed possible null pointer on artifact research.
- Fixed AI handling of artificial planets.
- Fixed bug where artificial planets could have tectonics.
- Fixed bug which caused space pirates not working after creating new space race system.
- Fixed bug where realm color did not change in realm setup view in dropdown menu.
- Fixed bug where Alteirians did not obsolete their Minor orbitals. They could have multiple these.
Open Realm of Stars 0.26.0
New features and updates
- New AI realm setup view.
- New player realm setup.
- Realms now have selectable/random starting scenario.
- Most of the game data is now stored in JSON files.
- Space races are now based on traits.
- Governments are now based on traits.
- Each space race should be more balanced.
- Each government should be more balanced.
- Planets have more features.
- Planets have temperature which tells how suitable planet is for certain space race.
- Planets have humidity which tells how much food planet can produce automatically
- Planets have gravity depending on planet size, larger planets have high gravity.
- There are four radiation levels: No radiation, Low, High and Very high radiation.
- Some of the space race features are now moved to government traits like armed freighters.
- Planets may have statuses which can be found during colonization or be even timed.
- There can be multiple statuses on planet.
- All speeches are now in JSON files.
- When viewing uncolonized planets, if it is not colonizable there is textual reason.
- Alonian space race is no longer. It's main feature is now as a starting scenario available for each space race.
Bugfixes
- Realm wide espionage is now called intelligence. Commander doing espionage on planets is called espionage.
- Fleet commander did not gains statistics for finding planets.
- Fleet commander did not get experience by finding planets.
- Ruler got too easily negotiator perk when doing diplomatic trades.
- Fleet commander did not gains statistics for trading.
Open Realm of Stars 0.25.0
New features and updates
- Starmap view is drawn only for tiles which are changing. This improves performance on starmap.
- When leader gains level and perks, it got explanation what perk and how it was gained.
- Improved background story generation for realms.
- Allow starmap zooming in and out.
- Redraw 64x64 map tiles, this also include Deep Space Anchor on all sizes.
- Technology progress is much slower when maximum turn amount is over 400 turns.
- Improved combat thrusters and added Combat thrusters Mk2 which generate energy.
- Planetary exploration with fleet commander.
- Trekker perk where commander gains more experience during planetary exploration.
- War hero perk which commander may gain via combat and is able to shoot more likely critical shots.
- Command gains experience when discovering new planets.
- Cartographer perk where commander gains double the experience when discovering new planets.
- Negotiator perk where ruler gains a bit of espionage after having enough diplomatic meetings.
- Possibility to stop governor making building project selections but still gain governor bonuses.
- Currently playing song display removed since it blocked user to click things behind it.
- Redraw blackhole tiles.
- Pacifist ruler cannot start war any more.
Bugfixes
- AI Attitude is now from SpaceRace or from ruler. No longer random one.
- Bombing with privateer ship is no long war declaration, since privateers are considered unknown ships.
- Governor is no longer required to build orbital.
- Fix bug where AI was calculating military alliance military powers wrongly.
- Fix negative star years in research view. Researching always now takes at least one turn.
- Obsoleting ship design now stops planets building that even planet view is not viewed.
- Fix NPE from Ambient lights control.
Open Realm of Stars 0.24.0Beta
Open Realm of Stars 0.24.0Beta
New features and updates
- Improved AI, Challenging AI selects best choice for next building project.
- Fixed issue where AI estimated wrongly defensive pacts.
- Hide current song when mouse cursor moves over the text.
- Adds icons if fleet has moved, or has moves left or is routed.
- Moving diagonally with no scanner now reveals that sector if sector is blocked.
- Turns are now called star years.
- Switched alternative names for Sporks and Centaurs. Centaurs are now alled Taurus. Sporks are called Sagittarian.
- There is option to make combat faster if wanted. This will affect on animation.
- Button for regular moves in starmap view.
- Tab and Shift+Tab change planet/fleet in starmap view.
- ESC key goes back from active view.
- Diplomacy and combat start sound effects were too loud.
- Different star types affect on what kind of radiation surround planets have.
- UI Scheme is selectable and new grey scheme.
- Realm background story generator and full story is shown when game ends.
- Planet view can now show uncolonized planets. Sorting order is show best planet at top.
- Possibility to hire leader from another realm if in trade alliance.
- Improved leader view.
- Two realms with same type of government get diplomacy bonus.
- News if planets are traded or conquered by another realm.
- Planetary events have now higher chance to happen.
- Precious gems planetary event.
- Added two new probe ship hulls.
- Destroyed planet as a new space anomaly.
Bugfixes
- Fixed type casting error when voting.
- Fixed possible race condition with SpotBugs.
- Banned nukes were banned one star year too early.
- Fixed issue where ship could be finished even space port was destroyed in espionage mission.
- Fixed AI war fatigue check when making a peace offer.
- Fixed check when war ends and checking the war fatigue.
- Upgrade ship sound effect is not played if there is not enough credit to upgrade the ship.
- Fixed issue where focus do not change when fleet encounters enemy fleet.
- Fixes issue where allied privateer attacked against ally.
Open Realm of Stars 0.23.0Beta
New features and updates
- Alonian Space Ship Bridge image.
- In diplomatic trade view it is possible to see relation detail in mouse tool tip.
- Tutorial has search option for free text search.
- Updated and added new tutorial texts.
- Ancient technology added, but no ascension victory yet.
- Ancient technology Gravity Ripper has animation and sound effect.
- Added abstain option in diplomatic victory voting.
- At least 50% of galaxy population needs to vote before diplomatic victory can be achieved.
- Galaxy secretary now choose what to vote in diplomatic voting, it is no longer random.
- Added Change log into main menu.
- Number of planets are shown in statistics view.
- Leaders are now recruited from Pool which makes that one can choose possible leaders and not get random one.
- Pool size depends on planets which can supply new leader.
- Some of the images are loaded when actually needed and not stored for ever. This lowers memory requirements.
- Added 13 event pictures including planetary and random events.
- Starting planet could be something else than planet number 1.
- Food requirement is visible in Food production in planet view.
Bugfixes
- There should be no longer be news about terminated realms.
- There should be no news about leaders from terminated realms.
- Fixed a bug where Sol names caused conflict in AI missions.
- Fixes second realm Credit trade text when increasing the credit amount.
- When merging fleet which has no move left, merged fleet should lose the moves too.
- Fixed a bug when rushing building project button was enabled even it should not be.
- Fixed a but where broadcasting artifact could be found from regular artifact location.
- Fixes Molten lava and Arid planetary event activation.
- Fixes issue where ruler was left alive when realm was terminated.
- Adds Realm names in to random events where it wasn't mentioned earlier.
Open Realm of Stars 0.22.0Beta
New features and updates
- Adds three new star map music and one new combat music.
- Starmap can be scrolled by dragging it with mouse. This is configurable from options.
- In tactical combat weapon ranges can be show visually.
- First human space race starts from Planet Earth. Also all other planets resemble Sol.
- Ancient artifacts are discover-able.
- Galactic News Reader Station is discover-able in the Galaxy.
- Adds two new star images to game.
- Leaders with heirs are shown in family tree.
- Improved AI
- AI Exploration has been improved
- AI will change colonization target earlier if planet is being colonized other realm and planet is visible.
- AI Handling of population now considers whole realm research production
- Added arrows keys to change realm in realm view.
- Space pirate can ask or pay protection credit not to attack against realm fleets.
- Corruption has been redesigned.
- Leaders can be corrupted based on amount of planets, credits realm has. Also how long leader has been in same job affects for corruption.
- Random event: Aggressive wild life now place "building" on planet
- New space anomaly Leader in stasis.
- Other leaders than mechions can be found from this space anomaly
- Synthdroids leader can be found same space anomaly as Mechions.
Bugfixes
- Fixes issue where possible route was not shown before cursor was moved.
- Fixes issues where route was still shown until mouse was move when fleet was set to defend or fix.
- Fixes issue where focus was not correct when browsing next and previous messages.
- Changes wrong text on random event pop ups.
- New seed generations for PRNGs.
- Fixed typo in Galactic Info when clicking star.
- Fixes bug where diplomacy can be done with space monsters.
- Fixes NPE if destroy fleet mission do not have home planet.
- Fixes wrongly calculated heir chance.
- Fixes colony missions for space pirates.
- Fixes possible NPE from PlanetBombingView class.
- Stops autoexplore to search space anomalies for human player.
- Fixes AI always attack againts orbitals.
- Add missing description for Improved engineering rare tech.
- Fixes wrong size generated stars background.
- Fixes jammed gather mission fleet.
- Escaped defending fleet returns now to closest home port.
- Fixes rare NPE when drawing the star map.