2.3.0
New Features
- Rebake all baked layers and masks (#245)
Paste layer(s)has an option to rebake baked images- New layer and mask type, realtime Ambient Occlusion (#253)
- Realtime
Edge detectcan now also be used as a layer - Realtime
Edge Detect,AO, andFake lightinglayers are now bakeable as an image - New Dither option (for bake channels) to avoid banding color
- New OSL option (for bake channels) to avoid
Out of SVM stackerror when the material is too complex - Fill selected geometry option when ColorID or vertex color is added in edit mode (#243)
- Copy & Paste custom bake target (#256)
Open Images from Materialnow will check the node connection by default rather than checking the image names (#267)Paste layernow works with ucupaint node with a different channels list
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| Youtube video demo of realtime AO and rebake all layers/masks |
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| Comparison of baked channel result with dithering on and off |
Changes
- New float image will use
Premultiplied alphaby default since it has better alpha handling. - Enabling displacement setup will use
Displacement and Bumpmode rather thanDisplacement Only
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| Byte image with straight alpha has outline artifacts compared to float image with premultiplied alpha |
UI Update
- All baked channel data is now displayed at the same time
- A bake button is added for some realtime
AO/Edge Detect/Fake Lightinglayer/mask for easier access - Most Ucupaint operators now can be assigned to a custom shortcut key.
- Tree name can now be customized from the quick node setup popup (#247)
Removebutton is added for baked layer/maskOpen Image in Exploreris added to the image layer/mask/channel source dropdown (263)Toggle Eraserbutton will be switched to redDisable Eraserbutton when the active brush is an eraser.
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| New baked channels UI |
Bugfixes
- Fix: Misaligned internal nodes location on Blender 4.4+
- Fix: Replacing a mask type to
Backfacewill create unnecessary nodes - Fix: Baking with denoise enabled can make the bake result even noisier in some cases
- Fix: Group panel shows unused properties
- Fix:
Open Image as channel sourcealways uses an absolute path - Fix:
Duplicate layerwon't duplicate its vertex color data - Fix:
Open image to layer channel sourcesometimes uses incorrect colorspace - Fix:
Bake All Channelscausesan error when there's a normal enabled layer with a fake lighting mask - Fix: Duplicate/Paste multiple layers did not recognize multi-user images and decal objects (#271)
- Fix: Bake
Bevel Normalsometimes produces wrong result - Fix: Float image uses wrong gamma color (#268)
- Fix: Wrong base color of float baked normal
- Fix: Bake other object channels with SSAA enabled produce wrong results on Blender 4.5



