rename explosions events to deaths #2
Annotations
3 errors and 10 warnings
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                          build2
                        
                      
                       
                  Process completed with exit code 1. 
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                          build2
                        
                      
                       
                  Duplicate 'Compile' items were included. The .NET SDK includes 'Compile' items from your project directory by default. You can either remove these items from your project file, or set the 'EnableDefaultCompileItems' property to 'false' if you want to explicitly include them in your project file. For more information, see https://aka.ms/sdkimplicititems. The duplicate items were: 'csharp/bot/main.cs'; 'csharp/uwapi/admin.cs'; 'csharp/uwapi/commands.cs'; 'csharp/uwapi/entity.cs'; 'csharp/uwapi/events.cs'; 'csharp/uwapi/game.cs'; 'csharp/uwapi/interop.cs'; 'csharp/uwapi/map.cs'; 'csharp/uwapi/prototypes.cs'; 'csharp/uwapi/world.cs' 
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                          build2
                        
                      
                       
                  Duplicate 'Compile' items were included. The .NET SDK includes 'Compile' items from your project directory by default. You can either remove these items from your project file, or set the 'EnableDefaultCompileItems' property to 'false' if you want to explicitly include them in your project file. For more information, see https://aka.ms/sdkimplicititems. The duplicate items were: 'csharp/bot/main.cs'; 'csharp/uwapi/admin.cs'; 'csharp/uwapi/commands.cs'; 'csharp/uwapi/entity.cs'; 'csharp/uwapi/events.cs'; 'csharp/uwapi/game.cs'; 'csharp/uwapi/interop.cs'; 'csharp/uwapi/map.cs'; 'csharp/uwapi/prototypes.cs'; 'csharp/uwapi/world.cs' 
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                          build3: 
                        temp_proj/events.cs#L122
                      
                       
                  Non-nullable event 'GameStateChanged' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the event as nullable. 
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                          build3: 
                        temp_proj/events.cs#L122
                      
                       
                  Non-nullable event 'ConnectionStateChanged' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the event as nullable. 
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                          build3: 
                        temp_proj/events.cs#L124
                      
                       
                  Nullability of reference types in type of parameter 'sender' of 'void Events.Destructor(object sender, EventArgs e)' doesn't match the target delegate 'EventHandler' (possibly because of nullability attributes). 
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                          build3: 
                        temp_proj/entity.cs#L37
                      
                       
                  Possible null reference return. 
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                          build3: 
                        temp_proj/entity.cs#L35
                      
                       
                  Possible null reference return. 
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                          build3: 
                        temp_proj/entity.cs#L33
                      
                       
                  Possible null reference return. 
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                          build3: 
                        temp_proj/entity.cs#L31
                      
                       
                  Possible null reference return. 
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                          build3: 
                        temp_proj/events.cs#L180
                      
                       
                  Converting null literal or possible null value to non-nullable type. 
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                          build3: 
                        temp_proj/events.cs#L17
                      
                       
                  Non-nullable field 'Message' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable. 
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                          build3: 
                        temp_proj/main.cs#L101
                      
                       
                  The entry point of the program is global code; ignoring 'Bot.Main(string[])' entry point. 
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