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sight/detection/aggro ranges; better configurable victory conditions #41

sight/detection/aggro ranges; better configurable victory conditions

sight/detection/aggro ranges; better configurable victory conditions #41

Triggered via push October 4, 2025 23:52
Status Success
Total duration 30s
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csharp.yml

on: push
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10 warnings
build: temp_proj/events.cs#L118
Non-nullable event 'GameStateChanged' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the event as nullable.
build: temp_proj/events.cs#L118
Non-nullable event 'ConnectionStateChanged' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the event as nullable.
build: temp_proj/events.cs#L120
Nullability of reference types in type of parameter 'sender' of 'void Events.Destructor(object sender, EventArgs e)' doesn't match the target delegate 'EventHandler' (possibly because of nullability attributes).
build: temp_proj/entity.cs#L37
Possible null reference return.
build: temp_proj/entity.cs#L35
Possible null reference return.
build: temp_proj/entity.cs#L33
Possible null reference return.
build: temp_proj/entity.cs#L31
Possible null reference return.
build: temp_proj/events.cs#L164
Converting null literal or possible null value to non-nullable type.
build: temp_proj/events.cs#L15
Non-nullable field 'Message' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: temp_proj/main.cs#L114
The entry point of the program is global code; ignoring 'Bot.Main(string[])' entry point.