Introduce Converting of ID3D11Texture2D to OpenGL textures #526
+609
−268
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OpenGL does not support NV12 textures natively, so
we should return 2 textures: for Y and UV planes.
Need to copy planes to specific texture:
via CopySubresourceRegion(nv12Texture) is not allowed.
Solution:
NOTE: BGRA (and not R8G8) is needed by OpenGL shader used to render in QAVWidget_OpenGL