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Releases: vbousquet/vpx_lightmapper

0.0.9

13 Aug 22:47

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0.0.9 Pre-release
Pre-release

What's Changed

  • Influence map fix, 4.0 import fixes, export obj fix and export prefix feature by @mpcarr in #24
  • Update vlm_export_obj.py by @mpcarr in #22
  • Fixes issue with aoi, unwrapped bake objects and adds fit pf camera support back in. by @mpcarr in #25
  • fix blender 4.2 EEVEE by @mpcarr in #29
  • added an option to force open a console if one isn't already open upon bake all by @Frank-Enste1n in #31
  • Fixes black seams in uv unwrapped bakes by disableding blender denoising during bakes and post processing with the compositor by @mpcarr in #33

New Contributors

Full Changelog: 0.0.8...0.0.9

0.0.8

17 Aug 21:05

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0.0.8 Pre-release
Pre-release

What's Changed

  • Fix using UV unwrapped bakes (automatic subdivision, render ratio, select UV unwrapped baked parts,...),
  • Preliminary support for baking normal maps,
  • Miscellaneous fixes (missing bake mask,...).

Full Changelog: 0.0.7...0.0.8

This prerelease is the last to support exporting to VPX 10.7

0.0.7

22 Dec 08:07

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0.0.7 Pre-release
Pre-release

What's Changed

  • Add render ratio that applies to renders and bakes, in order to easily make preview batches
  • Add support for parented objects (objects whose position depends on others)
  • Add automatic subdivision of too big faces of bakes to allow splitting them if needed
  • Add helper tools for adding a Table UV project and rendering a quick blueprint
  • Miscellaneous fixes (flasher naming on export, situations where the batches would fail)

Full Changelog: 0.0.6...0.0.7

0.0.6

07 Dec 22:10

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0.0.6 Pre-release
Pre-release

What's Changed

  • Fix importing with Blender 3.4
  • Export light named l100a, l100b,... like l100 (to support splitting GI into individual lightmaps)
  • Export lightmap to light links for VPX 10.8

Full Changelog: 0.0.5.1...0.0.6

0.0.5.1

08 Nov 21:17

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0.0.5.1 Pre-release
Pre-release

What's Changed

  • Fix crash when updating a table where the sync properties have changed with actually less properties to sync
  • Fix crash when rendering a batch with lights with 0 emission

Full Changelog: 0.0.5...0.0.5.1

0.0.5

07 Nov 14:43

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0.0.5 Pre-release
Pre-release

What's Changed

  • Add toggle to enable/disable NoExp modifiers in viewport (to easily check the normals,...)
  • Add a flag to identify objects that should not be optimized (for example for combining the bake with VPX lighting like refractions,...)
  • Fix invalid processing of splitted nestmaps
  • Fix handling of normals (keep them untouched for bakes and flagged objects, reset them for optimized mesh)
  • Fix crash on export

Full Changelog: 0.0.4.1...0.0.5

0.0.4.1

05 Nov 17:51

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0.0.4.1 Pre-release
Pre-release

What's Changed

  • Fix for exporting table with RGB lights

Full Changelog: 0.0.4...0.0.4.1

0.0.4

05 Nov 11:39

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0.0.4 Pre-release
Pre-release

What's Changed

  • Remove Pinball Core Part library, as it is now a dedicated project: Pinball Core Parts
  • Add support for bake/lightmap splitting
  • Generate & update bake/lightmap array in script helper
  • Parse UpdateLightMap script when updating script and preserve user intensity
  • Remove 'Deform' camera mode
  • Little bug fixes

Full Changelog: 0.0.3...0.0.4

0.0.3

23 Jul 07:48

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0.0.3 Pre-release
Pre-release

What's Changed

  • Add support for traditional baking (not using render projection)

  • Add support for packing renders to a texture smaller than the render. This allows to increase the resolution above 4096 (which is the maximum texture size VPX supports without problem)

  • Add a new camera fitting mode for less blurry playfield renders: 'Fit Playfield' it needs a playfield collection to be defined and will adjust the render output in order that the playfield renders to the selected render height

  • Add an 'Export Obj' button that will instantly export any objet, correctly scaled to the the export folder

  • Add a file select button to the importer, easing setting the file path using Blender's file path format

  • Quality of life: improved 3D side panel UI, allow to change ObjPos flag without needing to regenerate meshes & nestmaps

  • Fix: better handling of the render cache, to limit the amount of re-render when adding/rebaking a light scenario, or rebaking a render group/traditional bake

  • Remove spinner projective baking mode. It was a hack and the new traditional baking mode gives far better result

Full Changelog: 0.0.2.1...0.0.3

0.0.2.1

06 Jul 20:08

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0.0.2.1 Pre-release
Pre-release

Initial fully workable pre-release