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[viogpu] Reject resolutions exceeding framebuffer segment capacity #1474
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Summary of ChangesHello @xz-dev, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a critical validation step within the Highlights
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[Jenkins CI]: Can one of the admins verify this patch? |
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Code Review
This pull request correctly addresses a potential crash by adding validation to reject resolutions that exceed the framebuffer's capacity. The logic to check the required size against the segment size in IsSupportedVidPn is sound and prevents the driver from entering an unrecoverable state. I've included one suggestion to refactor the new code block for improved readability and robustness by consolidating resource cleanup and removing a hardcoded value.
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YanVugenfirer
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@xz-dev Sorry, I missed that the "Signed-off-by: Name " line is missing. Please add in all commits. It can be automated by git when you do "git commit" add "-s" command line parameter.
Thanks,
Yan
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Add resolution validation in IsSupportedVidPn to prevent switching to resolutions that exceed the framebuffer segment size. This fixes an issue where dynamically resizing to a large resolution (e.g., via virt-manager window resize) would fail in CreateFrameBufferObj, leaving the display in an unrecoverable state. Previously, when the requested resolution required more memory than the pre-allocated framebuffer segment, the driver would: 1. Destroy the existing working framebuffer 2. Fail to create the new larger framebuffer 3. Leave the display inactive with no way to recover Now the driver checks the required framebuffer size against the segment capacity in IsSupportedVidPn and rejects unsupported resolutions early, allowing Windows to gracefully handle the situation. Signed-off-by: xiangzhe <[email protected]>
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Add resolution validation in IsSupportedVidPn to prevent switching to resolutions that exceed the framebuffer segment size. This fixes an issue where dynamically resizing to a large resolution (e.g., via virt-manager window resize) would fail in CreateFrameBufferObj, leaving the display in an unrecoverable state.
Previously, when the requested resolution required more memory than the pre-allocated framebuffer segment, the driver would:
Now the driver checks the required framebuffer size against the segment capacity in IsSupportedVidPn and rejects unsupported resolutions early, allowing Windows to gracefully handle the situation.