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Co-authored-by: charlieforward9 <62311337+charlieforward9@users.noreply.github.com>
Fix typos across documentation files
ibgreen
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Feb 16, 2026
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Very nice, thanks for submitting this!
| Note that while **attributes** is a structured and performant mechanism to provide columnar data to shaders that works on both WebGPU and WebGL, they are rather rigid and have a number of limitations. In WebGPU a more significantly more flexible approach is to use [storage buffers](./gpu-storage-buffers). | ||
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| The traditional 3D GPU execution model is that shaders work on vertexes, each vertex having a number of unique values such as position, normal, texture coordinates etc. |
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Minor nit: vertexes is a valid plural of vertex these days and I intentionally adopted it as it reads simpler and less like a graph theoretical treatise. If we agree, maybe an LLM rule could be applied.
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You're the boss! I'll update the agents spec shortly
…isgl#2509 Co-authored-by: charlieforward9 <62311337+charlieforward9@users.noreply.github.com>
fix: revert vertices→vertexes per review on visgl#2509
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polished and good to go! |
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quick ez merge! |
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response to #2493 (comment) @chrisgervang