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Add missing weapon strength enchant to GM Island Enchanting vendor (#3269)
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src/scripts/custom/custom_creatures.cpp

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -565,6 +565,7 @@ enum Enchants
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WEP_FIERY,
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WEP_ICY,
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WEP_DEMONSLAYING,
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WEP1H_STRENGTH,
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WEP1H_AGILITY,
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WEP_SPELLPOWER,
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WEP_HEAL,
@@ -672,6 +673,7 @@ bool GossipSelect_EnchantNPC(Player* player, Creature* creature, uint32 sender,
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break;
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case EQUIPMENT_SLOT_MAINHAND:
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player->ADD_GOSSIP_ITEM(5, "Crusader", GOSSIP_SENDER_MAIN, WEP_CRUSADER);
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player->ADD_GOSSIP_ITEM(5, "1H Strength", GOSSIP_SENDER_MAIN, WEP1H_STRENGTH);
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player->ADD_GOSSIP_ITEM(5, "1H Agility", GOSSIP_SENDER_MAIN, WEP1H_AGILITY);
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player->ADD_GOSSIP_ITEM(5, "2H Agility", GOSSIP_SENDER_MAIN, WEP2H_AGILITY);
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player->ADD_GOSSIP_ITEM(5, "2H INT", GOSSIP_SENDER_MAIN, WEP2H_INT);
@@ -728,6 +730,10 @@ bool GossipSelect_EnchantNPC(Player* player, Creature* creature, uint32 sender,
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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id = 1900;
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break;
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case WEP1H_STRENGTH:
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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id = 2563;
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break;
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case WEP1H_AGILITY:
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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id = 2564;

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