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added more custom property, fixed collisions and light occluders position, enabled one-way collision and added light occluder node for tile objects#155

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added more custom property, fixed collisions and light occluders position, enabled one-way collision and added light occluder node for tile objects#155
erniel wants to merge 2 commits into
vnen:masterfrom
erniel:dev

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@erniel

@erniel erniel commented Jun 21, 2022

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-added "custom_material" custom property for single tile in tileset,
-added "name" custom property for single tile in tileset,
-added "z_index" custom property for single tile in tileset,
-fixed occluder position of tileset to match the texture position,
-fixed collision position of tile object to match the texture position,
-set collision type to "one-way" to add one way collision to your staticbody (tile object)
-set collision type to "occluder" to make light occluder node to your tile object

erniel added 2 commits June 21, 2022 13:15
…ed name custom property for single tile in tileset, added Z_index custom property for single tile in tileset, fixed occluder position for tileset, fixed collision position of tile object, enabled one-way collision for tile object, added light occluder for tile object.
…ed name custom property for single tile in tileset, added Z_index custom property for single tile in tileset, fixed occluder position for tileset, fixed collision position of tile object, enabled one-way collision for tile object, added light occluder for tile object.
@dogboydog

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Just tried your version. Collisions are in the right places for me now in Godot 3.5. Thank you

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2 participants