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8 changes: 5 additions & 3 deletions unrealengine.js
Original file line number Diff line number Diff line change
Expand Up @@ -120,24 +120,26 @@ try {
} else {
await p.locator('.btn .add').click();
console.log(' ↳ Added to cart');
await page.waitForTimeout(1000);
}
ids.push(id);
}
if (!ids.length) {
console.log('Nothing to claim');
} else {
await page.waitForTimeout(1000);
console.log('Click shopping cart');
await page.locator('.shopping-cart').click();
await page.waitForTimeout(2000);
const price = (await page.locator('.shopping-cart .total .price').innerText()).split(' ');
console.log('Price: ', price[1], 'instead of', price[0]);
if (price[1] != '0') {
if (price[1] != '0' && price[1] != '$0.00') {
const err = 'Price is not 0! Exit! Please <a href="https://github.com/vogler/free-games-claimer/issues/44">report</a>.';
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I wonder if we should maybe print the price here, just so that people see what it is instead and thus can report better issues in the future?

Suggested change
const err = 'Price is not 0! Exit! Please <a href="https://github.com/vogler/free-games-claimer/issues/44">report</a>.';
const err = `Price is ${price[1]} and thus not 0! Exit! Please <a href="https://github.com/vogler/free-games-claimer/issues/44">report</a>.`;

console.error(err);
notify('unrealengine: ' + err);
process.exit(1);
}
// await page.pause();
console.log('Click shopping cart');
await page.locator('.shopping-cart').click();
// await page.waitForTimeout(2000);
await page.locator('button.checkout').click();
console.log('Click checkout');
Expand Down