Skip to content

Releases: vsg-dev/vsgExamples

v1.1.10

28 Nov 10:38

Choose a tag to compare

What's Changed

Full Changelog: v1.1.9...v1.1.10

v1.1.9

01 Aug 18:35

Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v1.1.8...v1.1.9

v1.1.8

04 Feb 11:47

Choose a tag to compare

What's Changed

Full Changelog: v1.1.7...v1.1.8

v1.1.7

10 Jan 12:12

Choose a tag to compare

What's Changed

Full Changelog: v1.1.6...v1.1.7

v1.1.6

29 Nov 10:56
6233302

Choose a tag to compare

What's Changed

  • Transfer task changes by @robertosfield in #316
  • Added vsg::PolytopeIntersector tests to vsgintersection example by @robertosfield in #320
  • Fix alpha test for standard PBR shader by @AnyOldName3 in #321
  • Benchmark example drawing many triangles by @theodoregoetz in #324
  • Add example of showing a coordinate axis gizmo that tracks the main orientation by @dov in #313
  • Key changes from transfer task branch by @robertosfield in #326
  • Created vsgreallocations example from Chris' modifications of vsggroups for testing allocation then reallocations of scene graphs. by @robertosfield in #327
  • new example: using compileManager to change between programs by @theodoregoetz in #311
  • Disable text outline alpha calculation if width is 0 by @TP-David in #329

New Contributors

Full Changelog: v1.1.5...v1.1.6

v1.1.5

24 Jul 17:52

Choose a tag to compare

Full Changelog: v1.1.4...v1.1.5

v1.1.4

20 May 14:35

Choose a tag to compare

Full Changelog: v1.1.3...v1.1.4

v1.1.3

29 Apr 16:31

Choose a tag to compare

What's Changed

  • A couple of soft shadow fixes by @AnyOldName3 in #297
  • Added test for using dataVariance set to vsg::STATIC_DATA but manually adding the BufferInfo each time it's updated. by @robertosfield in #298
  • Updated to use storage buffer where approrpiate by @robertosfield in #300
  • Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #301
  • Added --region-of-interest/--roi assignement by @robertosfield in #302
  • Add example for the integration of VSG into an existing Win32 application by @640kb in #303
  • Redirect std::cout & std::cerr to vsg::Loggger by @robertosfield in #305
  • Changed lightData from STORAGE_BUFFER to UNIFORM_BUFFER by @robertosfield in #306
  • Added VSG_ALPHA_TEST #pragma(tic) shadow composition define to control whether the alpha test discard code path in fragment shaders is run. by @robertosfield in #307
  • Win32 warning fixes by @robertosfield in #308

New Contributors

Full Changelog: v1.1.2...v1.1.3

v1.1.2

25 Mar 10:43

Choose a tag to compare

What's Changed

New Contributors

  • @dov made their first contribution in #292

Full Changelog: v1.1.1...v1.1.2

v1.1.1

25 Mar 09:59

Choose a tag to compare

What's Changed

  • Added vstracyinstrumentation example and vsg::GpuInstrumentation support to vsgviewer by @robertosfield in #284

Full Changelog: v1.1.0...v1.1.1