multi_agent/v1: add optional team_uid to Request.Metadata - #359
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multi_agent/v1: add optional team_uid to Request.Metadata#359warp-agent-staging[bot] wants to merge 1 commit into
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Adds an optional team_uid field to Request.Metadata so Warp clients can tell the server which team an agent-mode (MAA) request should be attributed to, instead of the server always guessing via teams[0] for multi-team users. Part of REMOTE-2723. Co-Authored-By: Warp Agent <agent@warp.dev>
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Summary
Adds an optional
team_uidfield toRequest.Metadatain the multi-agent (MAA) API so Warp clients can tell the server which team an agent-mode request should be attributed to, instead of the server always guessing (teams[0]) for multi-team users.Part of REMOTE-2723.
Changes
apis/multi_agent/v1/request.proto: addstring team_uid = 7;toRequest.Metadata, documented as optional and falling back to the server's existing team resolution when unset.apis/multi_agent/v1/gen/go/request.pb.go) via./script/generate -a multi_agent -v v1.Rollout ordering
This is the first of three coordinated PRs (proto -> server -> client):
team_uidwhen present, verifying team membership; falls back toteams[0]when absent.team_uidfrom the active window's team.The server must ship and tolerate the field before any client sends it, and old clients (that never send
team_uid) must keep working unchanged after the server ships.Sensitive Fields
sensitive.team_uidis an opaque team identifier, not sensitive user content.Verification
go build ./...inapis/multi_agentsucceeds.request.pb.go) is the new field; other files are unchanged.Co-Authored-By: Warp Agent agent@warp.dev