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Make fetch/DecompressionStream usage more canonical. #507

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Apr 19, 2025
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5 changes: 1 addition & 4 deletions sample/volumeRenderingTexture3D/main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -158,13 +158,10 @@ async function createVolumeTexture(format: GPUTextureFormat) {
});

const response = await fetch(dataPath);
const compressedBlob = await response.blob();

// Decompress the data using DecompressionStream for gzip format
const decompressionStream = new DecompressionStream('gzip');
const decompressedStream = compressedBlob
.stream()
.pipeThrough(decompressionStream);
const decompressedStream = response.body.pipeThrough(decompressionStream);
const decompressedArrayBuffer = await new Response(
decompressedStream
).arrayBuffer();
Expand Down