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wh1t3lord/README.md

About me

I am a professional C++/Python software engineer.

I love these things😀:

  • Low level/General optimizations🚅;
  • Designing architecture;
  • Multithreading🎌;
  • Study something new🧠;
  • Physics;
  • Computer graphics (raster/rtx/neural) 🖥️.
  • Neural networks (RL/3DGS/CV);

And just solving tasks that will bring some value to people 🏆

My skills

I worked with outdated libraries and legacy environments and worked with modern things too.

And I know these:

My experience

Personal projects

Kotek

I develop my framework-engine kotek in order to finish some project. (Start date of development was ~2021)

Zircon

Game engine logic that based on kotek framework. So it is a game engine but isolated from framework and can be developed in as separated repo. It demonstrates my design of engine/framework's architecture.

A little list of some features:

  • Isolated code of renderer-(s); (yes, most of GAPIs callings are in dll not in .exe)
  • Modular design of "engine" part;
  • ECS;
  • Multithreaded renderer;
  • Streaming undo/redo;
  • WYSIWYG Editor;
  • Modular renderer;

And many other features...

Open source contribution

RmlUI

I contributed to RmlUI project (HTML/CSS C++ library that used in many projects, even in commercial Games) where I implemented two renderers from scratch:

Stats

Contacts

Pinned Loading

  1. kotek kotek Public

    Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.

    C++ 13 7

  2. kotek-nuget kotek-nuget Public

    Monorepository for custom build recipes and manifests of various provided packages

    PowerShell

  3. computer-graphics computer-graphics Public

    My AI & Differentiable rendering practices.

    Python