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Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Code Quality

succeeded May 21, 2026 in 7m 9s