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Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

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Build only (iOS)

failed May 21, 2026 in 4m 35s