Skip to content

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Build only (Android)

succeeded May 21, 2026 in 16m 2s