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fix: use 'new' instead of 'override' for RulesetShaderManager.Load() … #2601

fix: use 'new' instead of 'override' for RulesetShaderManager.Load() …

fix: use 'new' instead of 'override' for RulesetShaderManager.Load() … #2601

Re-run triggered May 26, 2026 18:47
Status Failure
Total duration 45m 0s
Artifacts 5

ci.yml

on: push
Matrix: Test
Resource Budget (Source Overrides)
1m 0s
Resource Budget (Source Overrides)
Code Quality
6m 3s
Code Quality
Build only (Android)
14m 10s
Build only (Android)
Build only (iOS)
4m 58s
Build only (iOS)
Test results
18s
Test results
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3 errors
Test results
Failed test were found and 'fail-on-error' option is set to true

Artifacts

Produced during runtime
Name Size Digest
osu-test-results-Linux-MultiThreaded-game
2.75 MB
sha256:c8150799bf1f09123e638cee123943f4a17c4e00f2269335c7a1cd39167c7ded
osu-test-results-Linux-MultiThreaded-rulesets
1.01 MB
sha256:bf550af5e58f9a64653f48bf845f314c3bab327222f7b5c6170ac3bac69ed663
osu-test-results-Windows-MultiThreaded-game
2.79 MB
sha256:1a80741c70f7550499ed50b0f2b2ed8ab09403f53bf197028bbf81077c175f63
osu-test-results-Windows-MultiThreaded-rulesets
1.02 MB
sha256:ca07a0b7ebbf94e39d1727f704af583c81a54bbab19be1ba9e81b6461360d217
resource-budget-source
997 Bytes
sha256:19bb28bc8f8132b575ef2c8e4e3e75d56baabe35d57a81001eead0ed99cdc651