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Hard revert Android to cccb5b8 with comprehensive stability and InspectCode fixes
- Reverted Android project properties and Oboe native bridge to cccb5b8. - Ported critical Multiplayer and Daily Challenge stability fixes from 4469927/57f8446d. - Resolved all InspectCode and CodeQL findings: - Merged sequential null checks into pattern matching. - Converted complex delegates to lambda expressions. - Simplified redundant boolean comparisons (e.g., using `is true` and `is > 0`). - Fixed missing blank lines in UI components. - Removed redundant member initializers. - Enforced strict formatting (no tabs, no trailing whitespace) across modified files. - Updated CI environment to Xcode 26.3 for .NET 10 iOS support. - Fixed playlist visual test timeouts.
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osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeIntro.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -99,8 +99,8 @@ private void startChallenge(string suffix)
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room = newRoom;
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API.Perform(new CreateRoomRequest(newRoom));
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});
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AddUntilStep($"wait for room id ({suffix})", () => room?.RoomID > 0 == true);
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AddUntilStep($"wait for playlist id ({suffix})", () => room?.Playlist.All(p => p.ID > 0) == true);
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AddUntilStep($"wait for room id ({suffix})", () => room?.RoomID is > 0);
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AddUntilStep($"wait for playlist id ({suffix})", () => room?.Playlist.All(p => p.ID > 0) is true);
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AddStep($"signal client ({suffix})", () =>
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{
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if (room?.RoomID is long roomId)

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