Fix Oboe audio silence and optimize latency on Android - #128
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- Implemented 'Hijack & Restore' in OboeAudioRedirector.cs to temporarily detach BASS mixers from framework parents before redirecting to Oboe. This fixes the BASS_ERROR_ALREADY silence and allows clean toggling. - Added recursive root mixer discovery to capture all game audio (UI/SFX/Music) and bypass the framework's final output stage for lower latency. - Explicitly disabled BASS-internal buffering on the master mixer to achieve the lowest possible output latency. - Added restoreDefaultAudio() on refresh to ensure state consistency.
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This PR fixes the issue where audio goes silent when 'Low latency audio (Oboe)' is enabled.
The root cause was that BASS only allows a channel to be a source for a single parent mixer at a time. Since the framework's mixers are already attached to a master mixer, the redirection call was failing with BASS_ERROR_ALREADY.
Key changes:
PR created automatically by Jules for task 5876186882729675120 started by @winnerspiros