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2 changes: 1 addition & 1 deletion osu.Android.props
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.503.6" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.503.7" />
<!-- `ppy.osu.Framework.NativeLibs` is a transitive dependency of `ppy.osu.Framework`
that ships desktop-only natives (Linux/macOS/Windows) under `runtimes/<rid>/native/`
— including a bare Linux `libbass.so`/`libbass_fx.so`/`libbassmix.so` for linux-arm64.
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11 changes: 9 additions & 2 deletions osu.Game/Storyboards/Drawables/DrawableStoryboard.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,10 +85,17 @@ private void load(IGameplayClock? clock, CancellationToken? cancellationToken, G
if (clock != null)
Clock = clock;

// Storyboard assets are per-beatmap images (backgrounds, sprites, animations) that are
// typically large (e.g. 1920×1080, 2732×1572) and are loaded once per play session.
// Using a regular atlased TextureStore causes a storm of atlas overflow events during
// beatmap load (one new 2048×2048 GPU texture + vkQueueSubmit per overflow, 8+ times in
// ~5 seconds), each stalling the render thread and dropping FPS.
// LargeTextureStore skips atlasing entirely so every storyboard asset gets its own GPU
// texture with no atlas packing, eliminating all overflow stalls on Android Vulkan.
dependencies.CacheAs(typeof(TextureStore),
new TextureStore(host.Renderer, host.CreateTextureLoaderStore(
new LargeTextureStore(host.Renderer, host.CreateTextureLoaderStore(
CreateResourceLookupStore()
), false, scaleAdjust: 1));
)));

foreach (var layer in Storyboard.Layers)
{
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4 changes: 2 additions & 2 deletions osu.Game/osu.Game.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="20.1.0" />
<PackageReference Include="ppy.osu.Framework" Version="2026.503.6" />
<PackageReference Include="ppy.osu.Framework" Version="2026.503.7" />
<!--
Explicitly pin `ppy.Veldrid.SPIRV` to the winnerspiros fork build that
`ppy.osu.Framework 2026.503.6` was compiled against. This version is the only
`ppy.osu.Framework 2026.503.7` was compiled against. This version is the only
one whose `runtimes/android-arm64/native/libveldrid-spirv.so` is aligned to 16 KB
pages (required by Android 16+). It lives only as a release asset on
<https://github.com/winnerspiros/veldrid-spirv/releases/tag/1.0> and is vendored
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2 changes: 1 addition & 1 deletion osu.iOS.props
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,6 @@
<SuppressTrimAnalysisWarnings>true</SuppressTrimAnalysisWarnings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2026.503.6" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2026.503.7" />
</ItemGroup>
</Project>
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