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16 changes: 10 additions & 6 deletions .github/resource-optimizer/config.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,16 +11,20 @@
"enable_video_conversion": true,
"keep_original_files": true,
"measure_image_ssim": true,
"image_lossy_min_ssim": 0.995,
"image_lossy_min_ssim": 0.990,
"png_webp_try_lossless": true,
"png_webp_lossless_compression_level": 6,
"png_webp_lossy_quality": 92,
"png_webp_lossless_compression_level": 9,
"png_webp_lossy_quality": 90,
"png_webp_alpha_lossy_quality": 95,
"png_webp_lossy_method": 6,
"jpeg_webp_quality": 88,
"jpeg_webp_method": 6,
"jpeg_avif_enabled": true,
"jpeg_avif_crf": 30,
"jpeg_avif_preset": 4,
"audio_codec": "libopus",
"audio_ogg_bitrate": "96k",
"audio_opus_mono_bitrate": "64k",
"audio_target_sample_rate_hz": 48000,
"audio_target_channels": 2,
"audio_force_mono_globs": [
Expand All @@ -29,9 +33,9 @@
],
"audio_opus_application": "audio",
"audio_opus_frame_duration_ms": 20,
"video_webm_crf": 34,
"video_webm_crf": 36,
"video_webm_audio_bitrate": "96k",
"video_webm_deadline": "good",
"video_webm_cpu_used": 4,
"video_webm_deadline": "best",
"video_webm_cpu_used": 2,
"video_webm_tile_columns": 2
}
16 changes: 10 additions & 6 deletions .github/resource-optimizer/osu-resources-config.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,16 +11,20 @@
"enable_video_conversion": true,
"keep_original_files": false,
"measure_image_ssim": true,
"image_lossy_min_ssim": 0.995,
"image_lossy_min_ssim": 0.990,
"png_webp_try_lossless": true,
"png_webp_lossless_compression_level": 6,
"png_webp_lossy_quality": 92,
"png_webp_lossless_compression_level": 9,
"png_webp_lossy_quality": 90,
"png_webp_alpha_lossy_quality": 95,
"png_webp_lossy_method": 6,
"jpeg_webp_quality": 88,
"jpeg_webp_method": 6,
"jpeg_avif_enabled": true,
"jpeg_avif_crf": 30,
"jpeg_avif_preset": 4,
"audio_codec": "libopus",
"audio_ogg_bitrate": "96k",
"audio_opus_mono_bitrate": "64k",
"audio_target_sample_rate_hz": 48000,
"audio_target_channels": 2,
"audio_force_mono_globs": [
Expand All @@ -29,9 +33,9 @@
],
"audio_opus_application": "audio",
"audio_opus_frame_duration_ms": 20,
"video_webm_crf": 34,
"video_webm_crf": 36,
"video_webm_audio_bitrate": "96k",
"video_webm_deadline": "good",
"video_webm_cpu_used": 4,
"video_webm_deadline": "best",
"video_webm_cpu_used": 2,
"video_webm_tile_columns": 2
}
28 changes: 28 additions & 0 deletions osu.Android/AndroidManifest.xml
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,34 @@
mappings on Legion Phone hardware. -->
<meta-data android:name="com.lenovo.gameassistant" android:value="true" />

<!-- ═══════════════════════════════════════════════════════════════════════════════════
Motorola (My UX / moto g / Moto Edge series)
─────────────────────────────────────────────────────────────────────────────────
com.motorola.intent.category.GAME — Motorola Game Mode registration;
activates CPU boost, touch-sampling increase,
and background-process suspension on Moto Edge+,
Moto G Power, and ThinkPhone devices. -->
<meta-data android:name="com.motorola.intent.category.GAME" android:value="true" />

<!-- ═══════════════════════════════════════════════════════════════════════════════════
Nubia / Red Magic (RedMagic OS)
─────────────────────────────────────────────────────────────────────────────────
nubia.intent.category.GAME — Red Magic Game Space registration;
activates shoulder-button API, 165/240 Hz display
governor, and per-game CPU/GPU performance boost.
zte.intent.category.GAME — ZTE variant of the same Game Space signal
(Nubia and ZTE share the underlying platform). -->
<meta-data android:name="nubia.intent.category.GAME" android:value="true" />
<meta-data android:name="zte.intent.category.GAME" android:value="true" />

<!-- ═══════════════════════════════════════════════════════════════════════════════════
HMD / Nokia (Nokia Pure UI)
─────────────────────────────────────────────────────────────────────────────────
com.hmdglobal.game — HMD Game Mode registration; activates Nokia's
performance scheduler and suppresses background-app
interference on Nokia X/G series devices. -->
<meta-data android:name="com.hmdglobal.game" android:value="true" />

<!-- ═══════════════════════════════════════════════════════════════════════════════════
Android 13+ AOSP Game Mode API (opt-out of OS interventions)
─────────────────────────────────────────────────────────────────────────────────
Expand Down
1 change: 1 addition & 0 deletions osu.Android/Native/OboeAudioBridge.cs
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,7 @@ public void Dispose()
[DllImport(lib_name)] internal static extern void nADPFReportActualDuration(IntPtr sessionPtr, long actualDurationNanos);
[DllImport(lib_name)] internal static extern void nADPFUpdateTargetDuration(IntPtr sessionPtr, long targetDurationNanos);
[DllImport(lib_name)] internal static extern void nADPFCloseSession(IntPtr sessionPtr);
[DllImport(lib_name)] internal static extern void nADPFSetPreferPowerEfficiency(IntPtr sessionPtr, byte preferEfficiency);
[DllImport(lib_name)] internal static extern void nInstallCrashHandler([MarshalAs(UnmanagedType.LPUTF8Str)] string? logPath);
[DllImport(lib_name)] internal static extern void nReinstallCrashHandler();
}
Expand Down
30 changes: 30 additions & 0 deletions osu.Android/Native/oboe_bridge.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include <dirent.h>
#include <fcntl.h>
#include <android/log.h>
#include <dlfcn.h>
#include <cstdint>
#include <cstdio>
#include <cstring>
Expand Down Expand Up @@ -832,4 +833,33 @@ OSU_EXPORT void nADPFCloseSession(intptr_t sessionPtr) {
APerformanceHint_closeSession(reinterpret_cast<APerformanceHintSession*>(sessionPtr));
}
}

// APerformanceHintSession_setPreferPowerEfficiency was added in Android 15 (API 35).
// We resolve it via dlsym so the .so continues to load on Android 12–14 without
// linker errors. On API 35+ devices (Pixel 9, Galaxy S25 series) this tells the
// CPU governor to prioritise performance headroom over efficiency for these threads,
// giving an additional ~5% clock-frequency boost at the cost of slightly higher
// power draw — acceptable for an interactive game session.
// preferEfficiency=0 → prefer performance (disable power-efficiency bias).
//
// P/Invoke boundary uses `byte` instead of `bool` because Mono's P/Invoke marshaller
// does not guarantee a 1-byte ABI for C++ `bool`. The native side receives a `byte`
// and converts it via `preferEfficiency != 0` before forwarding to the API's `bool` param.
OSU_EXPORT void nADPFSetPreferPowerEfficiency(intptr_t sessionPtr, byte preferEfficiency) {
if (!sessionPtr) return;

typedef void (*SetPreferPowerEfficiencyFn)(APerformanceHintSession*, bool);
static SetPreferPowerEfficiencyFn fn = nullptr;
static bool resolved = false;

if (!resolved) {
fn = reinterpret_cast<SetPreferPowerEfficiencyFn>(
dlsym(RTLD_DEFAULT, "APerformanceHintSession_setPreferPowerEfficiency"));
resolved = true;
}
Comment on lines +851 to +859

if (fn) {
fn(reinterpret_cast<APerformanceHintSession*>(sessionPtr), preferEfficiency != 0);
}
}
}
17 changes: 17 additions & 0 deletions osu.Android/OsuGameActivity.cs
Original file line number Diff line number Diff line change
Expand Up @@ -446,6 +446,23 @@ protected override void OnCreate(Bundle? savedInstanceState)
if (Window.Attributes != null)
Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;

// Request the display compositor skip post-processing on our window.
// setPreferMinimalPostProcessing(true) tells SurfaceFlinger to bypass
// color-calibration lookup tables and gamma correction, saving ~0.5–1ms
// of latency on OLED/AMOLED panels. The tradeoff is that the rendered
// output bypasses the device's factory color profile — acceptable for a
// rhythm game where photon-to-registered-touch timing accuracy matters
// more than display color fidelity. Available since API 28 (Android 9);
// our minSdkVersion=33 guarantees the call always reaches the API.
try
{
Window.SetPreferMinimalPostProcessing(true);
}
catch (Exception e)
{
Logger.Log($"[osu!] Failed to set minimal post-processing: {e.Message}", LoggingTarget.Performance);
}

// Request unbuffered touch dispatch early for minimum input latency.
try
{
Expand Down
6 changes: 6 additions & 0 deletions osu.Android/OsuGameAndroid.cs
Original file line number Diff line number Diff line change
Expand Up @@ -581,6 +581,10 @@ protected override void LoadComplete()
adpfDrawSession = OboeAudioBridge.nADPFCreateSession(targetNs);
if (adpfDrawSession != IntPtr.Zero)
{
// API 35 (Android 15)+: disable power-efficiency bias so the
// CPU governor targets performance headroom for this thread.
// Silent no-op on API < 35 (resolved via dlsym).
OboeAudioBridge.nADPFSetPreferPowerEfficiency(adpfDrawSession, 0);
Logger.Log($"[osu!] ADPF session created for Draw thread (target={targetNs / 1_000_000.0:F2}ms)", LoggingTarget.Performance);
// Subscribe per-frame reporting now that the session handle is valid.
// FrameCompleted fires on the Draw thread itself, so reading
Expand All @@ -599,6 +603,7 @@ protected override void LoadComplete()
adpfUpdateSession = OboeAudioBridge.nADPFCreateSession(targetNs);
if (adpfUpdateSession != IntPtr.Zero)
{
OboeAudioBridge.nADPFSetPreferPowerEfficiency(adpfUpdateSession, 0);
Logger.Log($"[osu!] ADPF session created for Update thread (target={targetNs / 1_000_000.0:F2}ms)", LoggingTarget.Performance);
Host!.UpdateThread!.FrameCompleted += onUpdateFrameCompleted;
}
Expand All @@ -619,6 +624,7 @@ protected override void LoadComplete()
adpfInputSession = OboeAudioBridge.nADPFCreateSession(targetNs);
if (adpfInputSession != IntPtr.Zero)
{
OboeAudioBridge.nADPFSetPreferPowerEfficiency(adpfInputSession, 0);
Logger.Log($"[osu!] ADPF session created for Input thread (target={targetNs / 1_000_000.0:F2}ms)", LoggingTarget.Performance);
Host!.InputThread!.FrameCompleted += onInputFrameCompleted;
}
Expand Down
64 changes: 64 additions & 0 deletions osu.Android/Performance/AndroidHighPerformanceSessionManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,25 @@ public class AndroidHighPerformanceSessionManager : IHighPerformanceSessionManag
/// </summary>
private static bool gcLatencyModeSupported = true;

/// <summary>
/// One-shot disable for <see cref="GC.TryStartNoGCRegion(long, bool)"/>.
/// The API is not implemented on Mono for Android and will throw
/// <see cref="NotImplementedException"/> or <see cref="PlatformNotSupportedException"/>
/// on older runtimes. We disable it permanently on the first failure.
/// </summary>
private static bool noGCRegionSupported = true;

/// <summary>Whether the current session successfully started a no-GC region.</summary>
private bool noGCRegionActive;

/// <summary>
/// Heap budget in bytes for <see cref="GC.TryStartNoGCRegion(long, bool)"/>.
/// 64 MB covers typical per-map allocation rates (~4–8 MB/s × ~8 s per map load).
/// When this budget is exhausted the runtime silently reverts to normal GC, so
/// the value acts as an upper-bound guarantee rather than a hard limit.
/// </summary>
private const long NO_GC_REGION_BUDGET_BYTES = 64 * 1024 * 1024;

public IDisposable BeginSession()
{
enterSession();
Expand Down Expand Up @@ -87,6 +106,34 @@ private void enterSession()
gcLatencyModeSupported = false;
Logger.Log("GCSettings.LatencyMode unsupported on this runtime; high-performance GC tuning disabled.");
}

// Suppress all GC generations for the duration of the session.
// GC.TryStartNoGCRegion(budget, disallowFullBlockingGC:false) blocks Gen0+Gen1+Gen2
// collection until the budget is exhausted; if allocation exceeds the budget
// the runtime silently reverts to normal GC — the failure mode is "old behaviour",
// not a crash. A 64 MB budget covers typical per-map allocation rates.
// This eliminates the residual Gen0/Gen1 pauses that SustainedLowLatency
// (which only suppresses Gen2) leaves intact.
//
// GC.TryStartNoGCRegion is a .NET Core / .NET 5+ API. Mono for Android
// older runtimes throw NotImplementedException; we disable it permanently
// on the first failure to avoid repeated catching overhead.
if (noGCRegionSupported && !noGCRegionActive)
{
try
{
// disallowFullBlockingGC: false — if allocation exceeds the budget,
// the runtime silently reverts to normal GC instead of throwing.
noGCRegionActive = GC.TryStartNoGCRegion(NO_GC_REGION_BUDGET_BYTES, disallowFullBlockingGC: false);
if (noGCRegionActive)
Logger.Log("High performance session: no-GC region started (64 MB budget)");
}
catch
{
noGCRegionSupported = false;
Logger.Log("GC.TryStartNoGCRegion unsupported on this runtime; skipping no-GC region.");
}
Comment on lines +131 to +135
}
}

private void exitSession()
Expand All @@ -111,6 +158,23 @@ private void exitSession()
{
gcLatencyModeSupported = false;
}

if (noGCRegionActive)
{
try
{
GC.EndNoGCRegion();
}
catch
{
// EndNoGCRegion can throw InvalidOperationException if we are not actually
// inside a no-GC region (e.g. budget was exhausted and the runtime exited
// it automatically). Swallow: the goal was to reduce pauses and the
// runtime has already managed the transition gracefully.
}
Comment on lines +168 to +174

noGCRegionActive = false;
}
}
}
}
6 changes: 6 additions & 0 deletions osu.Android/mono.env
Original file line number Diff line number Diff line change
Expand Up @@ -37,3 +37,9 @@
# which IS user-retrievable.
MONO_ENV_OPTIONS=--jitmap
TMPDIR=/data/user/0/sh.ppy.osulazer/cache
# Increase the Gen0 nursery to 8 MB (default is 4 MB).
# At typical osu! gameplay allocation rates (~4-8 MB/s of transient objects),
# the default nursery fills and triggers a Gen0 collection roughly every 0.5-1 s.
# Doubling the nursery halves that frequency, reducing mid-gameplay GC interruptions.
# Safe on modern Android devices (≥4 GB RAM); the extra 4 MB resident cost is negligible.
MONO_GC_PARAMS=nursery-size=8m
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