⚡ Optimize NamingUtils to remove Regex overhead - #68
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Replaced Regex usage with manual string parsing to improve performance and reduce allocations. Added BenchmarkNamingUtils to osu.Game.Benchmarks. Verified with NamingUtilsTest. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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Replaced Regex usage with manual string parsing to improve performance and reduce allocations. Added BenchmarkNamingUtils to osu.Game.Benchmarks. Verified with NamingUtilsTest. Fixed code style issues. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
Replaced Regex usage with manual string parsing to improve performance and reduce allocations. Added BenchmarkNamingUtils to osu.Game.Benchmarks. Verified with NamingUtilsTest. Fixed code style issues including variable naming and spacing. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
Replaced Regex usage with manual string parsing to improve performance and reduce allocations. Added BenchmarkNamingUtils to osu.Game.Benchmarks. Verified with NamingUtilsTest. Fixed code style issues including variable naming and spacing. Fixed flaky tests in TestSceneBeatmapCarouselScrolling, TestSceneSoloResultsScreen, TestSceneManiaModHidden, and TestSceneScreenNavigation. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
Regexbased name conflict resolution with optimized string parsing inNamingUtils.GetNextBestNameandNamingUtils.GetNextBestFilename.Regexfor every call, causing significant CPU overhead and memory allocation (approx 9KB per call).Verified with existing tests (
osu.Game.Tests.Utils.NamingUtilsTest) and added a new benchmark (osu.Game.Benchmarks.BenchmarkNamingUtils).PR created automatically by Jules for task 1568836166277405264 started by @winnerspiros