Balance druid initial implementation#60
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NerdEgghead merged 90 commits intomasterfrom Jun 25, 2025
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… no longer proc it, moved some code to the balance package
1337LutZ
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May 6, 2025
1337LutZ
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… agnostic talents
…sions to their auras' OnSpellHitTaken
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May 7, 2025
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…s handling in eclipse
…ing channel if Eclipse is activated
NerdEgghead
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Jun 11, 2025
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Looks like you also have to resolve some merge conflicts.
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| baselineEclipsePct := 0.15 | ||
| initialEclipseMasteryBonus := getEclipseMasteryBonus(moonkin.GetMasteryPoints()) |
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It looks like getEclipseMasteryBonus() will already include the contribution from baselineEclipsePct?
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balance has an additional 15% over the 8 mastery baseline points. In cata it was 16 (base mastery) + 15, now its 15+15 and I do need to update that calculation. Otherwise it is correct.
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| OnExpire: func(aura *core.Aura, sim *core.Simulation) { | ||
| baselineEclipsePct = 0.15 |
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I think this should actually be 0 if I'm understanding the code correctly.
…Stars penalty when multidotting, Nature's Swiftness available for all specs + Glyph of Healing Touch
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On branch fix/balance-druid Changes to be committed: new file: sim/core/TestProtoVersioning.results modified: sim/druid/balance/TestBalance.results modified: sim/druid/balance/passives.go
NerdEgghead
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Jun 25, 2025
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