Batch Sim Re-Work#911
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NerdEgghead merged 28 commits intomasterfrom Oct 9, 2025
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On branch feature/batch-sim Changes to be committed: modified: proto/api.proto modified: ui/core/components/individual_sim_ui/bulk/bulk_item_picker.tsx modified: ui/core/components/individual_sim_ui/bulk/utils.ts modified: ui/core/components/individual_sim_ui/bulk_tab.tsx modified: ui/core/components/raid_sim_action.tsx modified: ui/core/components/suggest_reforges_action.tsx modified: ui/core/individual_sim_ui.tsx modified: ui/death_knight/blood/sim.ts modified: ui/death_knight/frost/sim.ts modified: ui/death_knight/unholy/sim.ts modified: ui/druid/balance/sim.ts modified: ui/druid/feral/sim.ts modified: ui/druid/guardian/sim.ts modified: ui/hunter/beast_mastery/sim.ts modified: ui/hunter/marksmanship/sim.ts modified: ui/hunter/survival/sim.ts modified: ui/mage/arcane/sim.tsx modified: ui/mage/fire/sim.tsx modified: ui/mage/frost/sim.ts modified: ui/monk/brewmaster/sim.ts modified: ui/monk/windwalker/sim.ts modified: ui/paladin/protection/sim.ts modified: ui/paladin/retribution/sim.ts modified: ui/priest/shadow/sim.ts modified: ui/rogue/assassination/sim.ts modified: ui/rogue/combat/sim.ts modified: ui/rogue/subtlety/sim.ts modified: ui/shaman/elemental/sim.ts modified: ui/shaman/enhancement/sim.ts modified: ui/warlock/affliction/sim.tsx modified: ui/warlock/demonology/sim.tsx modified: ui/warlock/destruction/sim.ts modified: ui/warrior/arms/sim.ts modified: ui/warrior/fury/sim.ts modified: ui/warrior/protection/sim.ts
1337LutZ
reviewed
Oct 4, 2025
| this.simUI.reforger.setIncludeGems(TypedEvent.nextEventID(), true); | ||
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| if (RelativeStatCap.hasRoRo(this.simUI.player) && this.simUI.reforger.defaultRelativeStatCap) { | ||
| this.simUI.reforger.relativeStatCap = new RelativeStatCap(this.simUI.reforger.defaultRelativeStatCap, this.simUI.player, this.simUI.player.getClass()); |
There was a problem hiding this comment.
I think this should only be created if there's no relativeStatCap set (So if you edited the reforge settings in your current session to something other than defautl).
Because you can already have this.relativeStatCap?.forcedHighestStat.getStat() and this would be overwritten by this code.
1337LutZ
reviewed
Oct 4, 2025
| await this.simUI.sim.updateCharacterStats(TypedEvent.nextEventID()); | ||
| this.simUI.reforger.setIncludeGems(TypedEvent.nextEventID(), false); | ||
| if (RelativeStatCap.hasRoRo(this.simUI.player) && this.simUI.reforger.defaultRelativeStatCap) { | ||
| this.simUI.reforger.relativeStatCap = new RelativeStatCap(this.simUI.reforger.defaultRelativeStatCap, this.simUI.player, this.simUI.player.getClass()); |
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx modified: ui/core/components/raid_sim_action.tsx
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk/bulk_sim_results_renderer.tsx modified: ui/core/components/individual_sim_ui/bulk_tab.tsx modified: ui/core/sim.ts
On branch feature/batch-sim Changes to be committed: modified: package-lock.json
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
MainHand slot. On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
equipping a gear set post-run. This fixes a bug where a repeat batch run after equipping a solution could include 2x of the same trinket or ring as valid options. On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk/bulk_item_picker_group.tsx modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
1H items are present. On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/individual_sim_ui/bulk_tab.tsx
On branch feature/batch-sim Changes to be committed: modified: ui/core/components/gear_picker/item_list.tsx modified: ui/core/individual_sim_ui.tsx
…to feature/batch-sim
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