Frost Mage Spec Fixes for MOP#96
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… a larger Frost Spec implementation.
…lues so I'm not buffing spells by insane values!
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| @@ -38,31 +33,31 @@ export const P1_EP_PRESET = PresetUtils.makePresetEpWeights( | |||
| // Default talents. Uses the wowhead calculator format, make the talents on | |||
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You might also want to look into P1_EP_PRESET, but if you are not comfortable in how EP works then you can comment this out for the time being.
…to preserve buff deactivate and still work as intended with icy veins. Icicle handling for normal case with splitting ice as intended, exposing set bonus to APL. Fixing the logic in Living bomb to check if the target in question already has a living bomb on them before we append to the array of active living bombs. Brain freeze logic simplification.
| BaseCostPercent: 1.5, | ||
| }, | ||
| Cast: core.CastConfig{ | ||
| DefaultCast: core.Cast{ |
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Living bomb has a 1 sec GCD btw in mop - saw this when reviewing the Living Bomb issue
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Good catch, I gotta look out to see if anything else is the same way.
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For Living Bomb I noticed the ticks don't seem to ever proc brain freeze, only the initial cast of the spell, which is backwards. Should I make a separate livingbob ticket mask to solve this, or just move the proc chance into the OnTick function? Curious if there's a "best way" |
I would make a SpellMask for the Tick and handle it in a ProcTrigger |
Feature/warrior
Current To Do List:
Frost and Frost adjacent spells:
Passives:
Talents:
Glyphs:
APL: