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Arma Reforger Conflict-compatible dynamic economy system with cash, banking/ATMs and traders/shops.

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DynamicEconomy

DynamicEconomy

About

Arma Reforger Conflict-compatible dynamic economy system with cash, banking/ATMs and traders/shops.

Originally created to implement banking and traders in my FFA PvPvE game mode MercOut!, released stand-alone for others to use in their own game modes or servers 🙂

Setup

See included Arland_Test.ent world or contents of Prefabs/DE_Examples for examples.

Systems

  • Needs a Systems Config with DL_LootSystem and DE_EconomySystem enabled e.g. ConflictSystems.conf or add them to your own config.
  • Configure global settings like default trader margins, cash:supply exchange rate etc on DE_EconomySystem

Traders

  • Add DE_TraderComponent to your trader entity (probably a character, make sure to disable their damage manager if you don't want them to be killable!)
  • Configure any settings on the component as needed. By default traders can sell every item in EntityCatalogs of all factions in the world's FactionManager which can be filtered based on regular Arsenal filters or a prefab whitelist for unique traders.

Banking

  • For ATMs, simply add DE_ATM.et prefabs to your world / buildings
  • For Banker characters, add DE_BankComponent to desired banker character prefab

Credits

License

APL - https://www.bohemia.net/community/licenses/arma-public-license

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Arma Reforger Conflict-compatible dynamic economy system with cash, banking/ATMs and traders/shops.

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