This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.
See https://registry.khronos.org/OpenGL/extensions/NV/NV_vertex_program1_1.txt
This project uses git hooks
to automate some aspects of keeping the code base healthy, in particular clang-format
invocation.
Please copy the files from the githooks
subdirectory into .git/hooks
to
enable them.