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FAQ
Basically, this habit is very similar to the unity3d engine. If you use the unity3d engine, then you can use this plugin without any help. Work is similar to that of all the classes that inherit from the UMonoActorComponent will be automatically exported as a blueprint, the public method will be exported as a blueprint method, the public member variable will be derived into a blueprint variable. In principle, the variable is only designed to set the default value, if you want to access the C# variable in the blueprint at run time, you should export the public method for it.
All UnrelEngine.dll API are the same as the UnrelEngine4 C++ API,you can get it from unreal engine 4 official documents. ue4 official documents
Yes,all c# class that inherit from the UMonoActorComponent will be automatically exported as a blueprint.
Yes,but it is not recommended.Because almost all of the c++ classes can be accessed via C#