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4.19.11
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android/assets/jsons/translations/French.properties

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@@ -2122,7 +2122,6 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
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City-State Influence recovers at twice the normal rate = L'influence sur les Cités-États remonte deux fois plus vite que la normale
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% croissance [cityFilter]
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[amount]% Food is carried over after population increases [cityFilter] = [amount]% de la nourriture est conservée après augmentation de la population [cityFilter]
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# Requires translation!
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[relativeAmount]% Food consumption by [populationFilter] [cityFilter] = [relativeAmount]% Nourriture consommée par les [populationFilter] [cityFilter]
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[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% Mécontentement dû au nombre de villes
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[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Mécontentement de [populationFilter] [cityFilter]
@@ -2887,7 +2886,6 @@ Completed Policy branches = Branches de doctrines complétées
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[cityFilter] Cities = Villes [cityFilter]
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Carried [mapUnitFilter] units = Unités [mapUnitFilter] transportées
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[buildingFilter] Buildings by [civFilter] Civilizations = Bâtiments [buildingFilter] des civilisations [civFilter]
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# Requires translation!
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[cityFilter] Cities of [civFilter] Civilizations = Villes [cityFilter] des civilisations [civFilter]
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Adopted [policyFilter] Policies = Doctrines [policyFilter] adoptées
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Adopted [policyFilter] Policies by [civFilter] Civilizations = Doctrines [policyFilter] adoptées par les civilisations [civFilter]

android/assets/jsons/translations/Indonesian.properties

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@@ -2122,7 +2122,6 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
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City-State Influence recovers at twice the normal rate = Pengaruh Negara-Kota pulih dua kali lebih cepat
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% pertumbuhan [cityFilter]
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[amount]% Food is carried over after population increases [cityFilter] = [amount]% Makanan dibawa setelah populasi meningkat [cityFilter]
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# Requires translation!
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[relativeAmount]% Food consumption by [populationFilter] [cityFilter] = [relativeAmount]% konsumsi Makanan oleh [populationFilter] [cityFilter]
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[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% ketidakbahagiaan dari jumlah kota
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[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
@@ -2887,7 +2886,6 @@ Completed Policy branches = Cabang Kebijakan yang Dilengkapi
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[cityFilter] Cities = Kota-kota [cityFilter]
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Carried [mapUnitFilter] units = Membawa unit [mapUnitFilter]
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[buildingFilter] Buildings by [civFilter] Civilizations = Bangunan [buildingFilter] oleh Peradaban [civFilter]
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# Requires translation!
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[cityFilter] Cities of [civFilter] Civilizations = Kota-kota [cityFilter] milik Peradaban [civFilter]
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Adopted [policyFilter] Policies = Kebijakan [policyFilter] yang Diterapkan
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Adopted [policyFilter] Policies by [civFilter] Civilizations = Kebijakan [policyFilter] yang diterapkan oleh Peradaban [civFilter]

android/assets/jsons/translations/Maltese.properties

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@@ -2885,15 +2885,17 @@ year = sena
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Completed Policy branches = Fergħat ta' Politiki lesta
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[cityFilter] Cities = Bliet [cityFilter]
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Carried [mapUnitFilter] units = Unitajiet imġarra [mapUnitFilter]
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[cityFilter] Cities of [civFilter] Civilizations = Bliet [cityFilter] ta' Ċiviltajiet [civFilter]
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[buildingFilter] Buildings by [civFilter] Civilizations = Binjiet [buildingFilter]s minn Ċiviltajiet [civFilter]
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[cityFilter] Cities of [civFilter] Civilizations = Bliet [cityFilter] ta' Ċiviltajiet [civFilter]
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Adopted [policyFilter] Policies = Addottajt [policyFilter] Politiki
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Adopted [policyFilter] Policies by [civFilter] Civilizations = Adottajt [policyFilter] Politiki minn [civFilter] Ċiviltajiet
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Researched [techFilter] Technologies = Teknoloġiji [techFilter] riċerkati
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Remaining [civFilter] Civilizations = Ċiviltajiet [civFilter] li fadal
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Owned [tileFilter] Tiles = madumiet [tileFilter] meħuda
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[tileFilter] Tiles = Madum [tileFilter]
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[resourceFilter] resource of [civFilter] Civilizations = Riżors [resourceFilter] ta' Ċiviltajiet [civFilter]
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# Requires translation!
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Era number =
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Speed modifier for [stat] = Veloċità għal [stat]
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@@ -7819,3 +7821,4 @@ City razing\nIn Civilization V, the player can never raze any of the cities he/s
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = It-Tiswir tal-Ibliet\nIl-Kolonista hija unità li tista' twaqqaf belt ġdida. Tista' tibni Kolonista f'belt b'mill-inqas 2 raħħala, u mbagħad iċċaqlaqha lejn post tajjeb biex twaqqaf belt ġdida. Dan ġeneralment ikun il-mod ewlieni tiegħek biex takkwista aktar bliet.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Il-Qelba tal-Ikel għal Produzzjoni\nMatul il-bini ta' Kolonista, il-belt mhux se tikber. Minflok, fl-1, fit-2, fir-4, u minn hemm 'il quddiem kull 4, l-Ikel żejjed (Tkabbir) jinqeleb fi Produzzjoni, bil-bqija tal-Ikel żejjed jispiċċa moħli.
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android/assets/jsons/translations/Traditional_Chinese.properties

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@@ -1844,7 +1844,6 @@ Follow [belief] = 追隨[belief]
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Beliefs = 信條
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Religions and Beliefs = 宗教信仰
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There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = 一共有四種信條:萬神殿,創始人信仰,追隨者信仰,強化者信仰。
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# Requires translation!
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Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = 萬神殿和追隨者信仰對全部隨此教的城市生效,但是創始人信仰和強化者信仰只對創始該教的文明生效。
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Majority Religion: [name] = 主流宗教:[name]
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+ [amount] pressure = +[amount]宗教壓力

android/assets/jsons/translations/completionPercentages.properties

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@@ -13,13 +13,13 @@ Dutch = 97
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English = 31
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Filipino = 85
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Finnish = 57
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French = 99
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French = 100
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Galician = 99
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German = 99
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Greek = 41
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Hindi = 37
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Hungarian = 90
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Indonesian = 99
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Indonesian = 100
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Italian = 99
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Japanese = 97
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Korean = 95
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Romanian = 77
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Russian = 99
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Rusyn = 60
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Simplified_Chinese = 99
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Simplified_Chinese = 100
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Spanish = 98
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Swedish = 79
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Thai = 43
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Traditional_Chinese = 99
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Traditional_Chinese = 100
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Turkish = 96
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Ukrainian = 97
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Vietnamese = 99

changelog.md

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## 4.19.11
22

3-
Resolved - "Unit can be promoted" notification shows correct unit name
4-
5-
.
3+
"Unit can be promoted" notification shows correct unit name
64

75
Fixed DOF diplomacy changes for 3rd party civs
86

9-
Resolved - added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
10-
11-
Make getRandom readonly
12-
13-
Resolved - City state quests are "consistent random"
7+
Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
148

15-
Resolved - Fixed great people not creating improvements
9+
City state quests are "consistent random"
1610

17-
Sending a unit where it can't move any closer no longer makes the unit image disappear
11+
Fixed great people not creating improvements
1812

19-
Add doc to all percentage modifiers of whether it's additive or multiplicative
13+
Sending a unit where it can't move any closer, no longer makes the unit image disappear
2014

21-
"Must not be on [amount] largest landmasses" Compat with resource - By chenxing61
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"Must not be on [amount] largest landmasses" compatible with resource - By chenxing61
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## 4.19.10
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docs/Modders/uniques.md

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This unique is automatically hidden from users.
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Applicable to: Terrain
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Applicable to: Terrain, Resource
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??? example "Must be on [amount] largest landmasses"
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Example: "Must be on [3] largest landmasses"
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This unique is automatically hidden from users.
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Applicable to: Terrain
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Applicable to: Terrain, Resource
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??? example "Occurs on latitudes from [amount] to [amount] percent of distance equator to pole"
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Example: "Occurs on latitudes from [3] to [3] percent of distance equator to pole"
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Applicable to: Building, Improvement, Resource
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??? example "Must not be on [amount] largest landmasses"
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Example: "Must not be on [3] largest landmasses"
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This unique is automatically hidden from users.
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Applicable to: Terrain, Resource
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??? example "Must be on [amount] largest landmasses"
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Example: "Must be on [3] largest landmasses"
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This unique is automatically hidden from users.
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Applicable to: Terrain, Resource
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??? example "Doesn't generate naturally"
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This unique is automatically hidden from users.
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Resolved - "Unit can be promoted" notification shows correct unit name
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.
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"Unit can be promoted" notification shows correct unit name
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73
Fixed DOF diplomacy changes for 3rd party civs
84

9-
Resolved - added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
10-
11-
Make getRandom readonly
12-
13-
Resolved - City state quests are "consistent random"
5+
Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
146

15-
Resolved - Fixed great people not creating improvements
7+
City state quests are "consistent random"
168

17-
Sending a unit where it can't move any closer no longer makes the unit image disappear
9+
Fixed great people not creating improvements
1810

19-
Add doc to all percentage modifiers of whether it's additive or multiplicative
11+
Sending a unit where it can't move any closer, no longer makes the unit image disappear
2012

21-
"Must not be on [amount] largest landmasses" Compat with resource - By chenxing61
13+
"Must not be on [amount] largest landmasses" compatible with resource - By chenxing61

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