Add Civ5 Heavy Charge fall-back uniques - #15350
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Push surviving melee defenders when the attacker dealt more damage, and support a conditional for the +50% trapped bonus. Co-authored-by: Cursor <cursoragent@cursor.com>
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This looks like the reverse of the slinger retreat mechanic, they should share logic |
yairm210
reviewed
Aug 10, 2026
yairm210
reviewed
Aug 10, 2026
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Addressed review:
Heavy Charge still picks the furthest valid tile instead of RNG; withdraw keeps seeded random among preferred/secondary tiles. |
Reuse the same retreat candidate/teleport path (escort/guard safe, retain carried units, canMoveTo only). Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
Forces the enemy to fall back when dealing more melee damage.when the enemy cannot fall backfor +50% Strength when the defender has nowhere to retreat.MeleeRetreatwith Slinger withdraw (escort-safe; keeps carried units;canMoveTodestinations).Test plan
BattleTestheavy charge tests (push + trapped +50%)