Puppet city in console - #15388
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Not sure if `city.cityConstructions.removeAll()` is required here, but it's simpler if not, I think? Co-Authored-By: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
BobbyCobby
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Aug 13, 2026
| "add" to ConsoleAction("city add <civName>") { console, params -> | ||
| val civ = console.getCivByName(params[0]) | ||
| if (!civ.isMajorCiv() && !civ.isCityState) | ||
| if (!civ.isMajorCiv() && !civ.isCityState) |
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I suppose this is just my IDE, I didn't do that on purpose. But I think trailing whitespace is disliked so I left this.
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Resolves #15367
I have no idea if this is OK style-wise, but it works.
It adds the console command
city setpuppet <boolean>to allow modders to make scenarios using puppet cities.At the moment,
city.cityConstructions.removeAll()is not included, despite its inclusion inUnciv/core/src/com/unciv/logic/city/managers/CityConquestFunctions.kt
Lines 164 to 168 in 20e3494
I'm not familiar with Kotlin, but I guessed
private funto mean the same asdef _name()in Python, restricting the function to use inside the class (although I think there's a messy way to bypass that in Python). Thus I did not just try to call the above function.