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Releases: yancharkin/SpelunkyClassicHD

1.2.2

03 Sep 15:37

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Changelog:

  • Update to 2024.1400.0.871 runtime
  • Fix crash if no gamepad detected

I’ll no longer provide YYC builds. For Android, only the universal build will remain.

1.2.2-beta

18 Aug 11:28

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1.2.2-beta Pre-release
Pre-release

Changelog:

  • Added Arabic locale (Thanks to v9tn)
  • Added gamepad selection for multi-controller setups
  • Added instant restart (Android/web; desktop requires cheats to be activated)
  • Fixed gamepad disconnection after app switching (Android)
  • Fixed text visibility in dark levels

This is a beta version - a few areas need testing before stable release:

  • Arabic Support:
    • Implementation was more complex than expected. If there are critical issues left, report here (Please read previous messages first)
  • Gamepad Handling:
    • Updated logic may introduce new edge cases
    • Testing needed for multi-controller scenarios
arabic gamepad

1.2.1

25 Jun 14:11

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Changelog:

  • Runtime updated (which, besides other things, means the game may now work on more devices)
  • Touch controls improved significantly
  • Gamepad support and configuration improved
  • German translation added (thanks to MasterPhW)
  • Spanish translation updated (thanks to BRNBot3k)
  • The HTML5 version has been updated and now uses the GX.games export target, which means it a WebAssembly app with near-native performance
  • Lots of smaller improvements and bug fixes

yyc builds are made with YoYo Compiler and in theory may have better performance.

1.2.1-rc

20 Jun 15:13

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1.2.1-rc Pre-release
Pre-release

Changelog:

  • Slightly improved gamepad configuration
  • Updated translations
  • Cleanup and small fixes

Web version

Hopefully the last pre-release before the stable version.

1.2.1-beta2

25 Apr 11:28

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1.2.1-beta2 Pre-release
Pre-release

Changelog:

  • Added HTML5 version (PWA/standalone builds coming later)
  • Refactored touch controls
  • Refactored gamepad support
  • Various bug fixes
  • Updated German and Spanish translations
  • Visual polish - some elements now look nicer

If all goes well, the next release will be the stable version.

1.2.1-beta

13 Apr 10:25

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1.2.1-beta Pre-release
Pre-release
  • Runtime updated to 2024.1300.0.790
  • German locale added
  • Language switching now works properly - previously, messages that had already been shown wouldn't update after changing the language
  • XDG_CONFIG_HOME is now respected on Linux #26
  • On Windows, it’s now possible to use the program directory for save files by creating a file named portable or portable.txt in the game’s directory (%localappdata% remains the default) #27
  • Gamepad configuration menu updated
  • Options in the main menu can now be changed by pressing Left or Right
  • General code cleanup and refactoring: removed unused code and assets, rewrote some poorly written sections

While there are no major changes, due to the nature of the codebase and the game engine, even small cleanups and refactoring can introduce new bugs. That’s why this is a beta release - I’ll wait for feedback, fix any major issues (if found), and then release the next version.

!NB These are cheat builds.

1.2.0

11 Mar 21:53

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Since GameMaker is now free and has a Linux IDE, I decided to update the game (and surprisingly, it wasn’t that hard). Future bug fixes are possible again (but not guaranteed).

New in this release:

  • Updated to the latest GameMaker
  • Builds for modern OSes
  • ARM builds for Linux and Windows
  • Improved gamepad support on Linux
  • Quick language switching
  • A few improvements to the Android build
  • A few smaller fixes...

yyc builds made with YoYo Compiler. Not sure if it matters for this game, but I made them anyway :)
Information about Cheat Builds

French locale added

04 May 16:46
d5327c4

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1.1.7-french

Update README.md

Ukrainian locale added

04 Apr 12:19
9f8cb60

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1.1.7-ukrainian

Update README.md

1.1.7 Optimized builds

10 Nov 17:03

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It's a real final release :) I removed everything related to the game from my computer (source code, scripts, virtual machines, etc.). Setting up everything from scratch is very time-consuming, so it's unlikely that I'll ever resume development.

  • Much smaller size because of audio compression enabled
  • No warnings on the latest Android versions
  • Possible to INSTALL on Android 1.6 and up (though the earliest Android version on which I successfully LAUNCHED the game was 2.3)

About "debug" builds