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3/8 add trap events page #84

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311 changes: 311 additions & 0 deletions src/concepts/components/trapevents.md
Original file line number Diff line number Diff line change
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---
description: Component could mutate internal state or re-render based on events emitted by html or yew components
---

# Trap events and mutate state

The framework provide the capability to update the internal state, for example, when an event is emitted by a child component.

The `update` method could be called and mutate the internal state. The `update` method is called via `self.link.callback`, `link` being an attribute of the component struct.

The `update` method receives "context" by the argument `msg` of type `Self::Message`. You can define any type for `Message`. The common way is to define an enum `Msg` for any action that can mutate the state. Then define `Msg` as the type of `Message` in the Component trait implementation.

At the end of the `update` method, you can decide to render the component returning `true`.

```rust
use yew::prelude::*;

pub struct TrapEventComponent {
link: ComponentLink<Self>,

name: String,
show_message: bool,
}

pub enum Msg {
Click(),
}

impl Component for TrapEventComponent {
type Message = Msg;
type Properties = ();

fn create(_props: Self::Properties, link: ComponentLink<Self>) -> Self {
Self {
link,
name: "Clark".into(),
show_message: false,
}
}

fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Click() => self.show_message = true,
}
true
}

fn change(&mut self, _props: Self::Properties) -> ShouldRender {
true
}

fn view(&self) -> Html {
if !self.show_message {
html! {
<>
<button onclick=self.link.callback( |_| Msg::Click() )>{"Click here!"}</button>
</>
}
} else {
html! {
<>
<h1>{format!("Hello {}",self.name)}</h1>
</>
}
}
}
}
```

## Define the `link` attribute in the state

```rust
# use yew::prelude::*;
// ...
pub struct TrapEventComponent {
link: ComponentLink<Self>,

// ...
# name: String,
# show_message: bool,
# }
#
# pub enum Msg {
# Click(),
# }
#
# impl Component for TrapEventComponent {
# type Message = Msg;
# type Properties = ();
#
# fn create(_props: Self::Properties, link: ComponentLink<Self>) -> Self {
# Self {
# link,
# name: "Clark".into(),
# show_message: false,
# }
# }
#
# fn update(&mut self, msg: Self::Message) -> ShouldRender {
# match msg {
# Msg::Click() => self.show_message = true,
# }
# true
# }
#
# fn change(&mut self, _props: Self::Properties) -> ShouldRender {
# true
# }
#
# fn view(&self) -> Html {
# if !self.show_message {
# html! {
# <>
# <button onclick=self.link.callback( |_| Msg::Click() )>{"Click here!"}</button>
# </>
# }
# } else {
# html! {
# <>
# <h1>{format!("Hello {}",self.name)}</h1>
# </>
# }
# }
# }
# }
```

## Define a Message enum

```rust
# use yew::prelude::*;
#
# pub struct TrapEventComponent {
# link: ComponentLink<Self>,
#
# name: String,
# show_message: bool,
# }

// ...
pub enum Msg {
Click(),
}

impl Component for TrapEventComponent {
type Message = Msg;
type Properties = ();

// ...
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This comment should be indented in line with the code after.

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Not sure. This is a "documentation information" it's not a code comment.
It's just to hihghlight this is a piece of code ... there is something after.

I had to do in this way due to the automatic tests.

Temporarly I remove the automatic tests. For more readability, I test the example in a dedicated project https://github.com/rlasjunies/yew-doc-examples

I will add again the tests if it's really required.

# fn create(_props: Self::Properties, link: ComponentLink<Self>) -> Self {
# Self {
# link,
# name: "Clark".into(),
# show_message: false,
# }
# }
#
# fn update(&mut self, msg: Self::Message) -> ShouldRender {
# match msg {
# Msg::Click() => self.show_message = true,
# }
# true
# }
#
# fn change(&mut self, _props: Self::Properties) -> ShouldRender {
# true
# }
#
# fn view(&self) -> Html {
# if !self.show_message {
# html! {
# <>
# <button onclick=self.link.callback( |_| Msg::Click() )>{"Click here!"}</button>
# </>
# }
# } else {
# html! {
# <>
# <h1>{format!("Hello {}",self.name)}</h1>
# </>
# }
# }
# }
# }





```

## Update the internal state based on the context

```rust
# use yew::prelude::*;
#
# pub struct TrapEventComponent {
# link: ComponentLink<Self>,
#
# name: String,
# show_message: bool,
# }
#
# pub enum Msg {
# Click(),
# }
#
# impl Component for TrapEventComponent {
# type Message = Msg;
# type Properties = ();
#
# fn create(_props: Self::Properties, link: ComponentLink<Self>) -> Self {
# Self {
# link,
# name: "Clark".into(),
# show_message: false,
# }
# }

// ...
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Click() => self.show_message = true,
}
true
}
// ...

# fn change(&mut self, _props: Self::Properties) -> ShouldRender {
# true
# }
#
# fn view(&self) -> Html {
# if !self.show_message {
# html! {
# <>
# <button onclick=self.link.callback( |_| Msg::Click() )>{"Click here!"}</button>
# </>
# }
# } else {
# html! {
# <>
# <h1>{format!("Hello {}",self.name)}</h1>
# </>
# }
# }
# }
# }

```

## Trap the html native events

```rust
# use yew::prelude::*;
#
# pub struct TrapEventComponent {
# link: ComponentLink<Self>,
#
# name: String,
# show_message: bool,
# }
#
# pub enum Msg {
# Click(),
# }
#
# impl Component for TrapEventComponent {
# type Message = Msg;
# type Properties = ();
#
# fn create(_props: Self::Properties, link: ComponentLink<Self>) -> Self {
# Self {
# link,
# name: "Clark".into(),
# show_message: false,
# }
# }
#
# fn update(&mut self, msg: Self::Message) -> ShouldRender {
# match msg {
# Msg::Click() => self.show_message = true,
# }
# true
# }
#
# fn change(&mut self, _props: Self::Properties) -> ShouldRender {
# true
# }
#
# fn view(&self) -> Html {
# if !self.show_message {
// ...
html! {
<>
<button onclick=self.link.callback( |_| Msg::Click() )>{"Click here!"}</button>
</>
// ...
# }
# } else {
# html! {
# <>
# <h1>{format!("Hello {}",self.name)}</h1>
# </>
# }
# }
# }
# }
```

**TODO: extend adding the treatment based on an event state or redirect to example**