This adds Unity SpeedTree integration for AYON. SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used across both games and film.
- https://docs.unity3d.com/speedtree-runtime-sdk/manual/index.html
- https://docs.unity3d.com/speedtree-pipeline-sdk/manual/index.html
Path to SpeedTree executable must be set in the Ayon Setting in Applications addon (ayon+settings://applications/applications/speedtree), for more information see Applications and Tools documentation.
Currently supports importing/exporting models and saving/opening/publishing workfiles in SpeedTree integration. All the associated data would be stored in .sptree_metadata folder
There is a create_package.py python file which contains logic how to create the addon from AYON codebase. Just run the code.
python ./create_package.pyFor information about working with speedtree in AYON, see
- Artist Documentation: Working with SpeedTree in AYON
- Admin Documentation: Configure SpeedTree Addon