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2. Console Variables (CVars)

z0h1r-LK edited this page Aug 1, 2025 · 12 revisions

Gamemode: Escape

ze_escape_enable : Enable Escape mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_escape_mode : Type of Escape mode.

  • Default: 0
  • 0 = Block Infection
  • 1 = Freeze Zombie

ze_escape_chance : Chance to start gamemode (lower numbers = more frequent).

  • Default: 20
  • 1 = Almost Always
  • Higher values = Less frequent

ze_escape_notice : Notice message when mode begins.

  • Default: 3
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_escape_notice_red : Notice HUD message red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_escape_notice_green : Notice HUD message green color.

  • Default: 100
  • Min: 0
  • Max: 255

ze_escape_notice_blue : Notice HUD message blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_escape_sound : Play notice sounds when mode begins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_escape_spawn : Transfer first zombies to spawn points.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_release_time : Time before enabling infection for zombies in seconds.

  • Default: 5
  • 0 = Disabled

ze_smart_random : Choose players who weren't zombies in previous round.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled *Note: May cause crashes with bots.

ze_respawn_as_zombie : Spawn player as zombie after reviving.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Gamemode: Nemesis

ze_nemesis_enable : Enable Nemesis mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_nemesis_chance : Chance to start gamemode.

  • Default: 20
  • 1 = Almost Always

ze_nemesis_minplayers : Minimum players to start gamemode.

  • Default: 4
  • 0 = Disabled

ze_nemesis_notice : Notice message when mode begins.

  • Default: 3
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_nemesis_notice_red : Notice HUD message red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_nemesis_notice_green : Notice HUD message green color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_nemesis_notice_blue : Notice HUD message blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_nemesis_sound : Play notice sounds when mode begins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_nemesis_spawn : Transfer first Nemesis to spawn points.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Gamemode: Survivor

ze_survivor_enable : Enable Survivor mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_survivor_chance : Chance to start gamemode.

  • Default: 20
  • 1 = Almost Always

ze_survivor_minplayers : Minimum players to start gamemode.

  • Default: 4
  • 0 = Disabled

ze_survivor_notice : Notice message when mode begins.

  • Default: 3
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_survivor_notice_red : Notice HUD message red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_survivor_notice_green : Notice HUD message green color.

  • Default: 55
  • Min: 0
  • Max: 255

ze_survivor_notice_blue : Notice HUD message blue color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_survivor_sound : Play notice sounds when mode begins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_survivor_spawn : Transfer all zombies to spawn points.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Gamemode: Swarm

ze_swarm_enable : Enable Swarm mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_swarm_mode : Type of Swarm mode.

  • Default: 0
  • 0 = Block Infection
  • 1 = Freeze Zombie

ze_swarm_chance : Chance to start gamemode.

  • Default: 20
  • 1 = Almost Always

ze_swarm_ratio : Infect ratio (Zombies count = ratio * players count).

  • Default: 0.25

ze_swarm_minplayers : Minimum players to start gamemode.

  • Default: 4
  • 0 = Disabled

ze_swarm_notice : Notice message when mode begins.

  • Default: 3
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_swarm_notice_red : Notice HUD message red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_swarm_notice_green : Notice HUD message green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_swarm_notice_blue : Notice HUD message blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_swarm_sound : Play notice sounds when mode begins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_swarm_spawn : Transfer first zombies to spawn points.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Gamemode: Armageddon

ze_armageddon_enable : Enable Armageddon mode.

  • Default: 0
  • 0 = Disabled
  • 1 = Enabled

ze_armageddon_chance : Chance to start gamemode.

  • Default: 20
  • 1 = Almost Always

ze_armageddon_minplayers : Minimum players to start gamemode.

  • Default: 14
  • 0 = Disabled

ze_armageddon_notice : Notice message when mode begins.

  • Default: 3
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_armageddon_notice_red : Notice HUD message red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_armageddon_notice_green : Notice HUD message green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_armageddon_notice_blue : Notice HUD message blue color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_armageddon_sound : Play notice sounds when mode begins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_armageddon_spawn : Transfer all survivors and nemesis to spawn points.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_armageddon_nemesis_hp : Custom HP for Nemesis in Armageddon mode.

  • Default: 0
  • 0 = Use default Nemesis HP

ze_armageddon_survivor_hp : Custom HP for Survivor in Armageddon mode.

  • Default: 0
  • 0 = Use default Survivor HP

Messages System

ze_hud_info_mode : Information HUD display mode.

  • Default: 1
  • 0 = Disabled
  • 1 = HUD
  • 2 = DHUD

ze_hud_info_style : Information HUD style.

  • Default: 1
  • 0 = Normal
  • 1 = Commas
  • 2 = Numeric Abbreviations

ze_hud_info_human_red : Human information HUD red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_hud_info_human_green : Human information HUD green color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_hud_info_human_blue : Human information HUD blue color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_hud_info_zombie_red : Zombie information HUD red color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_hud_info_zombie_green : Zombie information HUD green color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_hud_info_zombie_blue : Zombie information HUD blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_hud_info_nemesis_red : Nemesis information HUD red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_hud_info_nemesis_green : Nemesis information HUD green color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_hud_info_nemesis_blue : Nemesis information HUD blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_hud_info_survivor_red : Survivor information HUD red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_hud_info_survivor_green : Survivor information HUD green color.

  • Default: 55
  • Min: 0
  • Max: 255

ze_hud_info_survivor_blue : Survivor information HUD blue color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_hud_info_spectator_red : Spectator information HUD red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_hud_info_spectator_green : Spectator information HUD green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_hud_info_spectator_blue : Spectator information HUD blue color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_countdown_mode : Countdown message mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_countdown_random_color : Use random colors for countdown HUD.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_countdown_red : Countdown HUD red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_countdown_green : Countdown HUD green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_countdown_blue : Countdown HUD blue color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_releasetime_mode : Release time message mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Text Center
  • 2 = HUD
  • 3 = DHUD

ze_releasetime_red : Release time HUD red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_releasetime_green : Release time HUD green color.

  • Default: 100
  • Min: 0
  • Max: 255

ze_releasetime_blue : Release time HUD blue color.

  • Default: 50
  • Min: 0
  • Max: 255

ze_scoremsg_mode : Score message mode.

  • Default: 2
  • 0 = Disabled
  • 1 = HUD
  • 2 = DHUD

ze_scoremsg_red : Score message red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_scoremsg_green : Score message green color.

  • Default: 100
  • Min: 0
  • Max: 255

ze_scoremsg_blue : Score message blue color.

  • Default: 50
  • Min: 0
  • Max: 255

ze_winmsg_mode : Win message mode.

  • Default: 4
  • 0 = Disabled
  • 1 = Chat
  • 2 = Text Center
  • 3 = HUD
  • 4 = DHUD

ze_winmsg_hm_red : Escape success message red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_winmsg_hm_green : Escape success message green color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_winmsg_hm_blue : Escape success message blue color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_winmsg_zm_red : Escape fail message red color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_winmsg_zm_green : Escape fail message green color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_winmsg_zm_blue : Escape fail message blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_coins_msg : Coins message mode.

  • Default: 1
  • 0 = Disabled
  • 1 = Chat
  • 2 = HUD
  • 3 = DHUD

ze_coins_msg_red : Coins message HUD red color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_coins_msg_green : Coins message HUD green color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_coins_msg_blue : Coins message HUD blue color.

  • Default: 127
  • Min: 0
  • Max: 255

ze_coins_msg_relay : Coins message interval time.

  • Default: 0.1
  • 0.0 = Disabled

Infection Effects

ze_infection_flags : Infection effect flags.

  • Default: "abcdefghijk"
  • a = Notice message
  • b = Fade screen
  • c = Shake screen
  • d = Light effect
  • e = Gibs
  • f = Damage icon
  • g = Coming sounds
  • h = Infect sounds
  • i = Particles
  • j = Thunder
  • k = Tracers

ze_infect_notice_red : Infect HUD notice red color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_infect_notice_green : Infect HUD notice green color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_notice_blue : Infect HUD notice blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_fade_red : Infect fade screen red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_fade_green : Infect fade screen green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_infect_fade_blue : Infect fade screen blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_light_red : Infect light red color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_light_green : Infect light green color.

  • Default: 255
  • Min: 0
  • Max: 255

ze_infect_light_blue : Infect light blue color.

  • Default: 0
  • Min: 0
  • Max: 255

ze_infect_particles : Infect particles color.


ze_infect_green_skull : Show green skull in death message.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_infect_thunder_size : Infect thunder beam size.

  • Default: 8
  • Min: 0
  • Max: 255

ze_infect_thunder_red : Infect thunder red color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_infect_thunder_green : Infect thunder green color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_infect_thunder_blue : Infect thunder blue color.

  • Default: 200
  • Min: 0
  • Max: 255

ze_infect_thunder_noise : Infect thunder noise amplitude.

  • Default: 12
  • Min: 0
  • Max: 255

ze_infect_thunder_alpha : Infect thunder brightness.

  • Default: 255
  • Min: 0
  • Max: 255

ze_infect_tracers_count : Infect tracers count.

  • Default: 60
  • Min: 0
  • Max: 255

ze_infect_tracers_radius : Infect tracers radius.

  • Default: 72
  • Min: 0
  • Max: 255

Lighting Effects

ze_lighting : Map light style.

  • Default: "n"
  • a = Darkest
  • z = Brightest
  • 0 = No dark/no shadow
  • "" = Disabled

ze_nvg_flags : Night vision flags.

  • Default: "abc"
  • a = Humans
  • b = Zombies
  • c = Spectators

Weapons Menu

ze_buy_time : Time after which players can't use weapon menu.

  • Default: 60
  • 0 = Disabled

ze_give_HE_amount : Give HE grenade automatically.

  • Default: 1
  • 0 = Disabled

ze_give_FB_amount : Give flashbang grenade automatically.

  • Default: 1
  • 0 = Disabled

ze_give_SG_amount : Give smoke grenade automatically.

  • Default: 1
  • 0 = Disabled

Frost Grenade

ze_frost_icon : Show snow icon when victim is frozen.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_frost_damage : Allow damage to frozen victims.

  • Default: 0
  • 0 = Blocked
  • 1 = Allowed

ze_frost_period : Duration before victim is unfrozen (seconds).

  • Default: 3.0
  • Min: 0.1

Fire Grenade

ze_fire_icon : Show burn icon when victim is burning.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_fire_period : Duration before removing fire (seconds).

  • Default: 3.0
  • Min: 0.1

ze_fire_damage : Fire damage per 0.1 seconds.

  • Default: 2.0

ze_fire_slowdown : Slowdown when player is burning.

  • Default: 0.2
  • 1.0 = Disabled
  • Min: 0.1

Flare Grenade (Explosive)

ze_flare_damage : Maximum explosion damage.

  • Default: 500.0

ze_flare_ents : Make flare grenade damage entities (not just zombies).

  • Default: 0
  • 0 = Zombies only
  • 1 = All entities

ze_flare_decal : Show explode decals on world.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Frags/Death System

ze_frags_escape_success : Frags humans get when escaping successfully.

  • Default: 10
  • 0 = Disabled

ze_frags_infect_human : Frags zombies get when infecting humans.

  • Default: 2
  • 0 = Disabled

ze_frags_killed_zombie : Frags humans get when killing zombies.

  • Default: 4
  • 0 = Disabled

ze_frags_killed_nemesis : Frags humans get when killing nemesis.

  • Default: 2
  • 0 = Disabled

ze_deaths_killed_nemesis : Deaths nemesis get when dying.

  • Default: 2
  • 0 = Disabled

ze_deaths_killed_zombie : Deaths zombies get when dying.

  • Default: 1
  • 0 = Disabled

ze_deaths_infect_human : Deaths zombies get when infecting humans.

  • Default: 1
  • 0 = Disabled

ze_reset_after_game_restart : Reset frags/deaths when game restarts.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Coins System

ze_coins_save : Coins save type.

  • Default: 1
  • 0 = No save
  • 1 = Temporary
  • 2 = nVault
  • 3 = MySQL/SQLite

ze_coins_auth : Coins authentication type.

  • Default: 1
  • 0 = Name
  • 1 = AuthID

ze_coins_wins : Coins humans get when escaping successfully.

  • Default: 10
  • 0 = Disabled

ze_coins_infect : Coins zombies get when infecting humans.

  • Default: 1
  • 0 = Disabled

ze_coins_killed : Coins humans get when killing zombies.

  • Default: 10
  • 0 = Disabled

ze_coins_dmg : Convert damage to coins.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_coins_dmg_rw : Coins humans get when reaching required damage.

  • Default: 1
  • 1 = Minimum

ze_coins_dmg_req : Required damage to give coins.

  • Default: 800.0
  • 0 = Disabled

ze_coins_start : Coins new players get when joining server.

  • Default: 10
  • 0 = Disabled

Long Jump (Leap) System

ze_leap_zombie : Give leap to zombies.

  • Default: 0
  • 0 = Disabled
  • 1 = All zombies
  • 2 = First zombies
  • 3 = Last zombies

ze_leap_zombie_force : Zombie leap force multiplier.

  • Default: 500

ze_leap_zombie_height : Zombie leap upwards force.

  • Default: 300.0

ze_leap_zombie_cooldown : Time before activating leap (seconds).

  • Default: 10.0

ze_leap_nemesis : Give leap to nemesis.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_leap_nemesis_force : Nemesis leap force multiplier.

  • Default: 500

ze_leap_nemesis_height : Nemesis leap upwards force.

  • Default: 300.0

ze_leap_nemesis_cooldown : Time before activating leap for nemesis (seconds).

  • Default: 5.0

ze_leap_survivor : Give leap to survivors.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_leap_survivor_force : Survivor leap force multiplier.

  • Default: 500

ze_leap_survivor_height : Survivor leap upwards force.

  • Default: 300.0

ze_leap_survivor_cooldown : Time before activating leap for survivors (seconds).

  • Default: 5.0

Items Manager

ze_purchase_limits : Maximum purchases in extra items menu.

  • Default: 0
  • 0 = Unlimited

Extra Items

ze_extra_frost : Enable frost grenade item.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_extra_fire : Enable fire grenade item.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

ze_extra_flare : Enable flare grenade item.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled

Resources

ze_menu_sounds : Enable menu sounds.

  • Default: 1
  • 0 = Disabled
  • 1 = Enabled