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2. Console Variables (CVars)
ze_escape_enable :
Enable Escape mode.
- Default:
1 -
0= Disabled -
1= Enabled
ze_escape_mode :
Type of Escape mode.
- Default:
0 -
0= Block Infection -
1= Freeze Zombie
ze_escape_chance :
Chance to start gamemode (lower numbers = more frequent).
- Default:
20 -
1= Almost Always - Higher values = Less frequent
ze_escape_notice :
Notice message when mode begins.
- Default:
3 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_escape_notice_red :
Notice HUD message red color.
- Default:
200 - Min:
0 - Max:
255
ze_escape_notice_green :
Notice HUD message green color.
- Default:
100 - Min:
0 - Max:
255
ze_escape_notice_blue :
Notice HUD message blue color.
- Default:
0 - Min:
0 - Max:
255
ze_escape_sound :
Play notice sounds when mode begins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_escape_spawn :
Transfer first zombies to spawn points.
- Default:
1 -
0= Disabled -
1= Enabled
ze_release_time :
Time before enabling infection for zombies in seconds.
- Default:
5 -
0= Disabled
ze_smart_random :
Choose players who weren't zombies in previous round.
- Default:
1 -
0= Disabled -
1= Enabled *Note: May cause crashes with bots.
ze_respawn_as_zombie :
Spawn player as zombie after reviving.
- Default:
1 -
0= Disabled -
1= Enabled
ze_nemesis_enable :
Enable Nemesis mode.
- Default:
1 -
0= Disabled -
1= Enabled
ze_nemesis_chance :
Chance to start gamemode.
- Default:
20 -
1= Almost Always
ze_nemesis_minplayers :
Minimum players to start gamemode.
- Default:
4 -
0= Disabled
ze_nemesis_notice :
Notice message when mode begins.
- Default:
3 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_nemesis_notice_red :
Notice HUD message red color.
- Default:
200 - Min:
0 - Max:
255
ze_nemesis_notice_green :
Notice HUD message green color.
- Default:
0 - Min:
0 - Max:
255
ze_nemesis_notice_blue :
Notice HUD message blue color.
- Default:
0 - Min:
0 - Max:
255
ze_nemesis_sound :
Play notice sounds when mode begins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_nemesis_spawn :
Transfer first Nemesis to spawn points.
- Default:
1 -
0= Disabled -
1= Enabled
ze_survivor_enable :
Enable Survivor mode.
- Default:
1 -
0= Disabled -
1= Enabled
ze_survivor_chance :
Chance to start gamemode.
- Default:
20 -
1= Almost Always
ze_survivor_minplayers :
Minimum players to start gamemode.
- Default:
4 -
0= Disabled
ze_survivor_notice :
Notice message when mode begins.
- Default:
3 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_survivor_notice_red :
Notice HUD message red color.
- Default:
0 - Min:
0 - Max:
255
ze_survivor_notice_green :
Notice HUD message green color.
- Default:
55 - Min:
0 - Max:
255
ze_survivor_notice_blue :
Notice HUD message blue color.
- Default:
255 - Min:
0 - Max:
255
ze_survivor_sound :
Play notice sounds when mode begins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_survivor_spawn :
Transfer all zombies to spawn points.
- Default:
1 -
0= Disabled -
1= Enabled
ze_swarm_enable :
Enable Swarm mode.
- Default:
1 -
0= Disabled -
1= Enabled
ze_swarm_mode :
Type of Swarm mode.
- Default:
0 -
0= Block Infection -
1= Freeze Zombie
ze_swarm_chance :
Chance to start gamemode.
- Default:
20 -
1= Almost Always
ze_swarm_ratio :
Infect ratio (Zombies count = ratio * players count).
- Default:
0.25
ze_swarm_minplayers :
Minimum players to start gamemode.
- Default:
4 -
0= Disabled
ze_swarm_notice :
Notice message when mode begins.
- Default:
3 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_swarm_notice_red :
Notice HUD message red color.
- Default:
0 - Min:
0 - Max:
255
ze_swarm_notice_green :
Notice HUD message green color.
- Default:
200 - Min:
0 - Max:
255
ze_swarm_notice_blue :
Notice HUD message blue color.
- Default:
0 - Min:
0 - Max:
255
ze_swarm_sound :
Play notice sounds when mode begins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_swarm_spawn :
Transfer first zombies to spawn points.
- Default:
1 -
0= Disabled -
1= Enabled
ze_armageddon_enable :
Enable Armageddon mode.
- Default:
0 -
0= Disabled -
1= Enabled
ze_armageddon_chance :
Chance to start gamemode.
- Default:
20 -
1= Almost Always
ze_armageddon_minplayers :
Minimum players to start gamemode.
- Default:
14 -
0= Disabled
ze_armageddon_notice :
Notice message when mode begins.
- Default:
3 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_armageddon_notice_red :
Notice HUD message red color.
- Default:
200 - Min:
0 - Max:
255
ze_armageddon_notice_green :
Notice HUD message green color.
- Default:
200 - Min:
0 - Max:
255
ze_armageddon_notice_blue :
Notice HUD message blue color.
- Default:
200 - Min:
0 - Max:
255
ze_armageddon_sound :
Play notice sounds when mode begins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_armageddon_spawn :
Transfer all survivors and nemesis to spawn points.
- Default:
1 -
0= Disabled -
1= Enabled
ze_armageddon_nemesis_hp :
Custom HP for Nemesis in Armageddon mode.
- Default:
0 -
0= Use default Nemesis HP
ze_armageddon_survivor_hp :
Custom HP for Survivor in Armageddon mode.
- Default:
0 -
0= Use default Survivor HP
ze_hud_info_mode :
Information HUD display mode.
- Default:
1 -
0= Disabled -
1= HUD -
2= DHUD
ze_hud_info_style :
Information HUD style.
- Default:
1 -
0= Normal -
1= Commas -
2= Numeric Abbreviations
ze_hud_info_human_red :
Human information HUD red color.
- Default:
0 - Min:
0 - Max:
255
ze_hud_info_human_green :
Human information HUD green color.
- Default:
127 - Min:
0 - Max:
255
ze_hud_info_human_blue :
Human information HUD blue color.
- Default:
255 - Min:
0 - Max:
255
ze_hud_info_zombie_red :
Zombie information HUD red color.
- Default:
255 - Min:
0 - Max:
255
ze_hud_info_zombie_green :
Zombie information HUD green color.
- Default:
127 - Min:
0 - Max:
255
ze_hud_info_zombie_blue :
Zombie information HUD blue color.
- Default:
0 - Min:
0 - Max:
255
ze_hud_info_nemesis_red :
Nemesis information HUD red color.
- Default:
200 - Min:
0 - Max:
255
ze_hud_info_nemesis_green :
Nemesis information HUD green color.
- Default:
0 - Min:
0 - Max:
255
ze_hud_info_nemesis_blue :
Nemesis information HUD blue color.
- Default:
0 - Min:
0 - Max:
255
ze_hud_info_survivor_red :
Survivor information HUD red color.
- Default:
0 - Min:
0 - Max:
255
ze_hud_info_survivor_green :
Survivor information HUD green color.
- Default:
55 - Min:
0 - Max:
255
ze_hud_info_survivor_blue :
Survivor information HUD blue color.
- Default:
255 - Min:
0 - Max:
255
ze_hud_info_spectator_red :
Spectator information HUD red color.
- Default:
200 - Min:
0 - Max:
255
ze_hud_info_spectator_green :
Spectator information HUD green color.
- Default:
200 - Min:
0 - Max:
255
ze_hud_info_spectator_blue :
Spectator information HUD blue color.
- Default:
200 - Min:
0 - Max:
255
ze_countdown_mode :
Countdown message mode.
- Default:
1 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_countdown_random_color :
Use random colors for countdown HUD.
- Default:
1 -
0= Disabled -
1= Enabled
ze_countdown_red :
Countdown HUD red color.
- Default:
200 - Min:
0 - Max:
255
ze_countdown_green :
Countdown HUD green color.
- Default:
200 - Min:
0 - Max:
255
ze_countdown_blue :
Countdown HUD blue color.
- Default:
200 - Min:
0 - Max:
255
ze_releasetime_mode :
Release time message mode.
- Default:
1 -
0= Disabled -
1= Text Center -
2= HUD -
3= DHUD
ze_releasetime_red :
Release time HUD red color.
- Default:
200 - Min:
0 - Max:
255
ze_releasetime_green :
Release time HUD green color.
- Default:
100 - Min:
0 - Max:
255
ze_releasetime_blue :
Release time HUD blue color.
- Default:
50 - Min:
0 - Max:
255
ze_scoremsg_mode :
Score message mode.
- Default:
2 -
0= Disabled -
1= HUD -
2= DHUD
ze_scoremsg_red :
Score message red color.
- Default:
200 - Min:
0 - Max:
255
ze_scoremsg_green :
Score message green color.
- Default:
100 - Min:
0 - Max:
255
ze_scoremsg_blue :
Score message blue color.
- Default:
50 - Min:
0 - Max:
255
ze_winmsg_mode :
Win message mode.
- Default:
4 -
0= Disabled -
1= Chat -
2= Text Center -
3= HUD -
4= DHUD
ze_winmsg_hm_red :
Escape success message red color.
- Default:
0 - Min:
0 - Max:
255
ze_winmsg_hm_green :
Escape success message green color.
- Default:
127 - Min:
0 - Max:
255
ze_winmsg_hm_blue :
Escape success message blue color.
- Default:
255 - Min:
0 - Max:
255
ze_winmsg_zm_red :
Escape fail message red color.
- Default:
255 - Min:
0 - Max:
255
ze_winmsg_zm_green :
Escape fail message green color.
- Default:
0 - Min:
0 - Max:
255
ze_winmsg_zm_blue :
Escape fail message blue color.
- Default:
0 - Min:
0 - Max:
255
ze_coins_msg :
Coins message mode.
- Default:
1 -
0= Disabled -
1= Chat -
2= HUD -
3= DHUD
ze_coins_msg_red :
Coins message HUD red color.
- Default:
127 - Min:
0 - Max:
255
ze_coins_msg_green :
Coins message HUD green color.
- Default:
127 - Min:
0 - Max:
255
ze_coins_msg_blue :
Coins message HUD blue color.
- Default:
127 - Min:
0 - Max:
255
ze_coins_msg_relay :
Coins message interval time.
- Default:
0.1 -
0.0= Disabled
ze_infection_flags :
Infection effect flags.
- Default:
"abcdefghijk" -
a= Notice message -
b= Fade screen -
c= Shake screen -
d= Light effect -
e= Gibs -
f= Damage icon -
g= Coming sounds -
h= Infect sounds -
i= Particles -
j= Thunder -
k= Tracers
ze_infect_notice_red :
Infect HUD notice red color.
- Default:
255 - Min:
0 - Max:
255
ze_infect_notice_green :
Infect HUD notice green color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_notice_blue :
Infect HUD notice blue color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_fade_red :
Infect fade screen red color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_fade_green :
Infect fade screen green color.
- Default:
200 - Min:
0 - Max:
255
ze_infect_fade_blue :
Infect fade screen blue color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_light_red :
Infect light red color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_light_green :
Infect light green color.
- Default:
255 - Min:
0 - Max:
255
ze_infect_light_blue :
Infect light blue color.
- Default:
0 - Min:
0 - Max:
255
ze_infect_particles :
Infect particles color.
- Default:
220 - Min:
0 - Max:
255*Note: See color palette at https://wiki.alliedmods.net/File:Palette.png
ze_infect_green_skull :
Show green skull in death message.
- Default:
1 -
0= Disabled -
1= Enabled
ze_infect_thunder_size :
Infect thunder beam size.
- Default:
8 - Min:
0 - Max:
255
ze_infect_thunder_red :
Infect thunder red color.
- Default:
200 - Min:
0 - Max:
255
ze_infect_thunder_green :
Infect thunder green color.
- Default:
200 - Min:
0 - Max:
255
ze_infect_thunder_blue :
Infect thunder blue color.
- Default:
200 - Min:
0 - Max:
255
ze_infect_thunder_noise :
Infect thunder noise amplitude.
- Default:
12 - Min:
0 - Max:
255
ze_infect_thunder_alpha :
Infect thunder brightness.
- Default:
255 - Min:
0 - Max:
255
ze_infect_tracers_count :
Infect tracers count.
- Default:
60 - Min:
0 - Max:
255
ze_infect_tracers_radius :
Infect tracers radius.
- Default:
72 - Min:
0 - Max:
255
ze_lighting :
Map light style.
- Default:
"n" -
a= Darkest -
z= Brightest -
0= No dark/no shadow -
""= Disabled
ze_nvg_flags :
Night vision flags.
- Default:
"abc" -
a= Humans -
b= Zombies -
c= Spectators
ze_buy_time :
Time after which players can't use weapon menu.
- Default:
60 -
0= Disabled
ze_give_HE_amount :
Give HE grenade automatically.
- Default:
1 -
0= Disabled
ze_give_FB_amount :
Give flashbang grenade automatically.
- Default:
1 -
0= Disabled
ze_give_SG_amount :
Give smoke grenade automatically.
- Default:
1 -
0= Disabled
ze_frost_icon :
Show snow icon when victim is frozen.
- Default:
1 -
0= Disabled -
1= Enabled
ze_frost_damage :
Allow damage to frozen victims.
- Default:
0 -
0= Blocked -
1= Allowed
ze_frost_period :
Duration before victim is unfrozen (seconds).
- Default:
3.0 - Min:
0.1
ze_fire_icon :
Show burn icon when victim is burning.
- Default:
1 -
0= Disabled -
1= Enabled
ze_fire_period :
Duration before removing fire (seconds).
- Default:
3.0 - Min:
0.1
ze_fire_damage :
Fire damage per 0.1 seconds.
- Default:
2.0
ze_fire_slowdown :
Slowdown when player is burning.
- Default:
0.2 -
1.0= Disabled - Min:
0.1
ze_flare_damage :
Maximum explosion damage.
- Default:
500.0
ze_flare_ents :
Make flare grenade damage entities (not just zombies).
- Default:
0 -
0= Zombies only -
1= All entities
ze_flare_decal :
Show explode decals on world.
- Default:
1 -
0= Disabled -
1= Enabled
ze_frags_escape_success :
Frags humans get when escaping successfully.
- Default:
10 -
0= Disabled
ze_frags_infect_human :
Frags zombies get when infecting humans.
- Default:
2 -
0= Disabled
ze_frags_killed_zombie :
Frags humans get when killing zombies.
- Default:
4 -
0= Disabled
ze_frags_killed_nemesis :
Frags humans get when killing nemesis.
- Default:
2 -
0= Disabled
ze_deaths_killed_nemesis :
Deaths nemesis get when dying.
- Default:
2 -
0= Disabled
ze_deaths_killed_zombie :
Deaths zombies get when dying.
- Default:
1 -
0= Disabled
ze_deaths_infect_human :
Deaths zombies get when infecting humans.
- Default:
1 -
0= Disabled
ze_reset_after_game_restart :
Reset frags/deaths when game restarts.
- Default:
1 -
0= Disabled -
1= Enabled
ze_coins_save :
Coins save type.
- Default:
1 -
0= No save -
1= Temporary -
2= nVault -
3= MySQL/SQLite
ze_coins_auth :
Coins authentication type.
- Default:
1 -
0= Name -
1= AuthID
ze_coins_wins :
Coins humans get when escaping successfully.
- Default:
10 -
0= Disabled
ze_coins_infect :
Coins zombies get when infecting humans.
- Default:
1 -
0= Disabled
ze_coins_killed :
Coins humans get when killing zombies.
- Default:
10 -
0= Disabled
ze_coins_dmg :
Convert damage to coins.
- Default:
1 -
0= Disabled -
1= Enabled
ze_coins_dmg_rw :
Coins humans get when reaching required damage.
- Default:
1 -
1= Minimum
ze_coins_dmg_req :
Required damage to give coins.
- Default:
800.0 -
0= Disabled
ze_coins_start :
Coins new players get when joining server.
- Default:
10 -
0= Disabled
ze_leap_zombie :
Give leap to zombies.
- Default:
0 -
0= Disabled -
1= All zombies -
2= First zombies -
3= Last zombies
ze_leap_zombie_force :
Zombie leap force multiplier.
- Default:
500
ze_leap_zombie_height :
Zombie leap upwards force.
- Default:
300.0
ze_leap_zombie_cooldown :
Time before activating leap (seconds).
- Default:
10.0
ze_leap_nemesis :
Give leap to nemesis.
- Default:
1 -
0= Disabled -
1= Enabled
ze_leap_nemesis_force :
Nemesis leap force multiplier.
- Default:
500
ze_leap_nemesis_height :
Nemesis leap upwards force.
- Default:
300.0
ze_leap_nemesis_cooldown :
Time before activating leap for nemesis (seconds).
- Default:
5.0
ze_leap_survivor :
Give leap to survivors.
- Default:
1 -
0= Disabled -
1= Enabled
ze_leap_survivor_force :
Survivor leap force multiplier.
- Default:
500
ze_leap_survivor_height :
Survivor leap upwards force.
- Default:
300.0
ze_leap_survivor_cooldown :
Time before activating leap for survivors (seconds).
- Default:
5.0
ze_purchase_limits :
Maximum purchases in extra items menu.
- Default:
0 -
0= Unlimited
ze_extra_frost :
Enable frost grenade item.
- Default:
1 -
0= Disabled -
1= Enabled
ze_extra_fire :
Enable fire grenade item.
- Default:
1 -
0= Disabled -
1= Enabled
ze_extra_flare :
Enable flare grenade item.
- Default:
1 -
0= Disabled -
1= Enabled
ze_menu_sounds :
Enable menu sounds.
- Default:
1 -
0= Disabled -
1= Enabled