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Releases: z3y/shaders

v3.2.14

05 Feb 16:33
@z3y z3y
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Added specular occlusion from realtime shadows
Disabled by default, #define SPECULAR_OCCLUSION_REALTIME_SHADOWS in the config to enable

v3.2.12

17 Oct 19:58
@z3y z3y
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  • Create shader config will now ping the asset in the project window

v3.2.10

18 Sep 18:07
@z3y z3y
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[3.2.10] - 2023-09-18

  • Added some basic audiolink emission options

v3.2.9

18 Sep 17:40
@z3y z3y
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[3.2.9] - 2023-09-18

  • Removed bakery meta pass because of baking performance issues
  • Fixed bump scale wrong property name in the layered shader
  • Fixed shadowmask, subtractive, directional shadow fade issues
  • Fixed some macro redefinition warnings

v3.2.8

31 Aug 16:55
@z3y z3y
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[3.2.8] - 2023-08-31

Added

  • Support for using custom drawers in the inspector
  • Refactored Importer Code

v3.2.7

21 Jul 13:18
@z3y z3y
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[3.2.7] - 2023-07-20

Added

  • New automatic PBR material setup with texture packing
    • Right-click on a texture or a folder Create > Material with PBR Setup (Lit)
    • Matches PBR textures based on their suffix
    • Applies them to a material and opens the packing window to confirm packing
    • Folder should only contain PBR textures for one material
  • New directional specular occlusion
    • Occludes areas based on the baked light intensity coming from the reflected direction
    • Better occlusion, similar to bent normal maps, by using data already stored in SH
    • Surfaces can have varying occlusion based on the view direction and light intensity coming from that direction
    • Supports Mono-SH and light probes
    • Currently Disabled by default - create a config to enable
  • Increased specular occlusion range
  • Specular occlusion is now also affected by the real-time directional light and light probes
  • Created a Terrain shader variant for the Unity Terrain
    • Supports Mask Map
    • Adjustable height blending (Mask Map Blue channel)
    • Doesn't work with more than 4 layers currently
    • Possible bugs since I avoid using Unity terrain

v3.2.6

03 Jul 07:15
@z3y z3y
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[3.2.6] - 2023-07-03

Added

  • Added package listing for VCC
    • Requires VCC v2.1.2

v3.2.5

01 Jul 09:53
@z3y z3y
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[3.2.5] - 2023-07-01

Added

  • Added a Changelog.
  • Area Lit and LTCGI are now automatically detected when imported, without needing to manually reimport all shaders.

v3.2.4

30 Jun 11:25
@z3y z3y
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  • Removed "Legacy" from the v2 shader name to stop VRChat from replacing it in game.

v3.2.3

26 Jun 19:58
@z3y z3y
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  • Fixed an error in logs when using the new pack button
  • Inspector now updates the keyword after using the pack button
  • Added more options in the default config file