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This repository was archived by the owner on May 19, 2025. It is now read-only.

Releases: z3y/shaders

v3.2.6

03 Jul 07:15
@z3y z3y
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[3.2.6] - 2023-07-03

Added

  • Added package listing for VCC
    • Requires VCC v2.1.2

v3.2.5

01 Jul 09:53
@z3y z3y
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[3.2.5] - 2023-07-01

Added

  • Added a Changelog.
  • Area Lit and LTCGI are now automatically detected when imported, without needing to manually reimport all shaders.

v3.2.4

30 Jun 11:25
@z3y z3y
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  • Removed "Legacy" from the v2 shader name to stop VRChat from replacing it in game.

v3.2.3

26 Jun 19:58
@z3y z3y
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  • Fixed an error in logs when using the new pack button
  • Inspector now updates the keyword after using the pack button
  • Added more options in the default config file

v3.2.2

24 Jun 13:26
@z3y z3y
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  • Added a texture packing button in the new inspector
  • Clean up renamed and moved the old shader version to Lit Variants/Legacy/Lit v2 and disabled creating project settings for this shader in new projects to avoid confusion as its not being used and it was not as well implemented as the new config. This way projects using the old version will continue working

v3.2.1

20 Jun 19:43
@z3y z3y
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Added a Stochastic shader variant at Lit Variants/Stochastic with 2 options:

The advanced option improves contrast and is a more accurate representation of the original textures

v3.2.0

18 Jun 15:02
@z3y z3y
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  • support for Area Lit (to redetect if Area Lit is included Tools > Lit > Reimport Shaders)
  • Added a relative include path to the ShaderLibrary with <> instead of full path with ""

v3.1.8

14 Jun 12:37
@z3y z3y
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  • Implemented proper branching for triplanar

v3.1.5

12 Jun 21:55
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  • Added a new way to set completely custom varyings: Example
  • Added hlsl syntax highlighting on github for the custom file type
  • Fixed LTCGI lightmap uv that affected ltcgi shadow maps - with the optimizations of the new system the keyword now needs to affect the vertex shader too in order to pass the raw uv2 varying

v3.1.4

05 Jun 21:00
@z3y z3y
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  • Triplanar shader (UDN and RNM blending)
  • Support for outputting normals in tangent space, world space or object space
  • Implemented hlsl line directive for proper error handling. Errors in custom shaders will now show the correct line and file name
  • Fixed a bug in the meta pass
  • Included an example shader for getting different shader data
  • Added a menu item for reimporting all shaders and creating the global config file
  • Included CommonMaterial.hlsl by default