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Releases: z3y/shaders
Releases · z3y/shaders
v3.2.6
v3.2.5
v3.2.4
v3.2.3
v3.2.2
- Added a texture packing button in the new inspector
- Clean up renamed and moved the old shader version to
Lit Variants/Legacy/Lit v2
and disabled creating project settings for this shader in new projects to avoid confusion as its not being used and it was not as well implemented as the new config. This way projects using the old version will continue working
v3.2.1
Added a Stochastic shader variant at Lit Variants/Stochastic with 2 options:
- Default simple one with no preprocessing required - less contrasty looking than without stochastic
- Advanced one from https://github.com/UnityLabs/procedural-stochastic-texturing that requires texture preprocessing
The advanced option improves contrast and is a more accurate representation of the original textures
v3.2.0
- support for Area Lit (to redetect if Area Lit is included
Tools > Lit > Reimport Shaders
) - Added a relative include path to the ShaderLibrary with <> instead of full path with ""
v3.1.8
v3.1.5
- Added a new way to set completely custom varyings: Example
- Added hlsl syntax highlighting on github for the custom file type
- Fixed LTCGI lightmap uv that affected ltcgi shadow maps - with the optimizations of the new system the keyword now needs to affect the vertex shader too in order to pass the raw uv2 varying
v3.1.4
- Triplanar shader (UDN and RNM blending)
- Support for outputting normals in tangent space, world space or object space
- Implemented hlsl line directive for proper error handling. Errors in custom shaders will now show the correct line and file name
- Fixed a bug in the meta pass
- Included an example shader for getting different shader data
- Added a menu item for reimporting all shaders and creating the global config file
- Included CommonMaterial.hlsl by default