This project simulates encountering Pokémon with a chance of finding shiny Pokémon. It features animated GIFs for Pokémon encounters, shiny tracking, encounter statistics, and customization options.
Note: Looking for the Linux version? Check out the Linux branch
- Encounter simulation: Displays Pokémon with their respective rarities
- Shiny hunting: Tracks total shinies found with a 1/2000 chance
- Animated sprites: Shows normal and shiny Pokémon as animated GIFs
- Statistics tracking:
- Real-time encounter counter (resets after continuing from a shiny)
- Time elapsed tracker
- Total shinies found counter
- Sound effects:
- Shiny encounter notification
- Continue button confirmation
- Optional muting through config
- User-friendly customization: Easily configure settings through a simple config.json file - no coding required!
- Choose your own background image
- Toggle sound effects on/off
For building from source:
- Python 3.8 or later
- Required libraries listed in requirements.txt
Install dependencies:
# Using pip (Windows/Linux)
pip install -r requirements.txt
# Or if you have multiple Python versions
python -m pip install -r requirements.txt
- Download the latest release
- Extract the zip file anywhere you like
- Run
IdleMon.exe
from the extracted folder
The application is fully portable:
- Can be run from any location
- All data is stored in the application folder
- No installation required
- No system modifications
- Clone the repository
- Install dependencies:
python -m pip install -r requirements.txt
- Build the executable:
pyinstaller main.spec
- The portable version will be created in
dist/IdleMon
The simulator can be customized using a config.json
file placed in the same folder as the executable:
# Using absolute path:
{
"background_image": "C:/Users/YourName/Pictures/custom_background.png",
"mute_audio": false
}
# OR using relative path (relative to IdleMon.exe):
{
"background_image": "assets/images/my_background.jpg",
"mute_audio": false
}
background_image
: Path to background image. Can be:- Absolute path (e.g., "C:/Users/YourName/Pictures/custom_background.png")
- Relative path from IdleMon.exe (e.g., "assets/images/my_background.jpg")
- Defaults to included background if not found
mute_audio
: Set totrue
to disable all sound effects (default:false
)
IdleMon/
├── IdleMon.exe
├── assets/
│ ├── gifs/
│ │ ├── gen1/
│ │ │ ├── normal/
│ │ │ └── shiny/
│ │ ├── gen2/
│ │ │ ├── normal/
│ │ │ └── shiny/
│ │ ├── gen3/
│ │ │ ├── normal/
│ │ │ └── shiny/
│ │ ├── gen4/
│ │ │ ├── normal/
│ │ │ └── shiny/
│ │ └── gen5/
│ │ ├── normal/
│ │ └── shiny/
│ ├── sounds/
│ │ ├── shiny_sound1.wav
│ │ └── continue_sound1.wav
│ ├── data/
│ │ ├── gen1_pokemon_names.txt
│ │ ├── gen2_pokemon_names.txt
│ │ ├── gen3_pokemon_names.txt
│ │ ├── gen4_pokemon_names.txt
│ │ └── gen5_pokemon_names.txt
│ └── images/
│ └── background.png
├── config.json (optional)
└── logs/ (created automatically)
├── shiny_count.bin
├── shinies_encountered.txt
└── error.log
- Each encounter has a chance of being shiny (1/2000 by default)
- When a shiny is found:
- The encounter animation changes
- A sound plays (if not muted)
- The encounter count remains displayed
- A continue button appears
- After pressing continue:
- The encounter counter resets to 0
- A new hunting session begins
- Shiny encounters trigger a special sound effect
- Continue button plays a confirmation sound
- Optional muting through config.json
- Real-time encounter counter (resets after continuing from a shiny)
- Elapsed time tracker
- Total shiny Pokémon found
- Automatic data saving for shiny counts
To reset your hunting progress, you can either:
Delete individual files:
- Navigate to the
logs
directory in your IdleMon folder - Delete these files:
shiny_count.bin
(resets total shinies to 0)shinies_encountered.txt
(clears shiny encounter history)
OR
Simply delete the entire logs
directory.
New files will be automatically created when you next run the program.
- Missing GIFs: Ensure GIF files exist in the correct generation's normal/shiny directories
- Animation Issues: Verify GIF files are properly formatted
- Sound Problems: Check that sound files exist in the assets/sounds directory
- Background Image: Ensure the specified path exists and is accessible
- config.json: Ensure the config.json file is correctly formatted and all paths are valid
This project is licensed under the MIT License.