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2 changes: 1 addition & 1 deletion configure.py
Original file line number Diff line number Diff line change
Expand Up @@ -1636,7 +1636,7 @@ def MatchingFor(*versions):
ActorRel(NonMatching, "d_a_e_hz"),
ActorRel(NonMatching, "d_a_e_hzelda"),
ActorRel(NonMatching, "d_a_e_is"),
ActorRel(NonMatching, "d_a_e_kg"),
ActorRel(Equivalent, "d_a_e_kg"),
ActorRel(NonMatching, "d_a_e_kk"),
ActorRel(NonMatching, "d_a_e_kr"),
ActorRel(MatchingFor("GZ2E01"), "d_a_e_mb"),
Expand Down
42 changes: 21 additions & 21 deletions src/d/actor/d_a_e_kg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ static void damage_check(e_kg_class* i_this) {
i_this->field_0xa54 = 15;
}

i_this->current.angle.y = i_this->mAtInfo.mHitDirection;
i_this->current.angle.y = i_this->mAtInfo.mHitDirection.y;
i_this->field_0x678 = 0;
}

Expand Down Expand Up @@ -384,7 +384,7 @@ static void e_kg_damage(e_kg_class* i_this) {
anm_init(i_this, 0x6, 5.0f, 2, 1.0f);
i_this->field_0x678 = 1;
i_this->speed.y = cM_rndFX(5.0f) + 45.0f;
i_this->speedF = cM_rndFX(5.0f) + 35.0f;
i_this->speedF = cM_rndFX(5.0f) + -35.0f;
i_this->field_0x69e = cM_rndFX(1700.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_KG_V_DEATH, -1);
fopAcM_OffStatus(i_this, 0);
Expand Down Expand Up @@ -487,11 +487,11 @@ static void e_kg_roof(e_kg_class* i_this) {

/* 806F90F8-806F9400 0012F8 0308+00 2/1 0/0 0/0 .text action__FP10e_kg_class */
static void action(e_kg_class* i_this) {
// NONMATCHING - regalloc
fopAc_ac_c* actor_this = i_this;
cXyz my_vec_0;
cXyz my_vec_1;
i_this->mPlayerAngle = fopAcM_searchPlayerAngleY(i_this);
i_this->mPlayerDist = fopAcM_searchPlayerDistance(i_this);
i_this->mPlayerAngle = fopAcM_searchPlayerAngleY(actor_this);
i_this->mPlayerDist = fopAcM_searchPlayerDistance(actor_this);
damage_check(i_this);
i_this->mSph.OffAtVsPlayerBit();
s16 max_step = 0;
Expand Down Expand Up @@ -544,32 +544,32 @@ static void action(e_kg_class* i_this) {
}
}

cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
cMtx_YrotS(*calc_mtx, actor_this->current.angle.y);
my_vec_0.x = 0.0;
my_vec_0.y = 0.0;
my_vec_0.z = i_this->speedF;
my_vec_0.z = actor_this->speedF;
MtxPosition(&my_vec_0, &my_vec_1);
i_this->speed.x = my_vec_1.x;
i_this->speed.z = my_vec_1.z;
i_this->current.pos += i_this->speed;
i_this->speed.y -= 5.0f;
actor_this->speed.x = my_vec_1.x;
actor_this->speed.z = my_vec_1.z;
actor_this->current.pos += actor_this->speed;
actor_this->speed.y -= 5.0f;
cXyz* cc_move_p = i_this->mStts.GetCCMoveP();
if (cc_move_p != NULL) {
i_this->current.pos.x += cc_move_p->x;
i_this->current.pos.y += cc_move_p->y;
i_this->current.pos.z += cc_move_p->z;
actor_this->current.pos.x += cc_move_p->x;
actor_this->current.pos.y += cc_move_p->y;
actor_this->current.pos.z += cc_move_p->z;
}

f32 pos_adjust = 0.0f;
if (i_this->shape_angle.x) {
pos_adjust = cM_ssin(i_this->shape_angle.x / 2) * 30.0f;
if (actor_this->shape_angle.x) {
pos_adjust = cM_ssin(actor_this->shape_angle.x / 2) * 30.0f;
}

i_this->current.pos.y -= pos_adjust;
i_this->old.pos.y -= pos_adjust;
actor_this->current.pos.y -= pos_adjust;
actor_this->old.pos.y -= pos_adjust;
i_this->mAcch.CrrPos(dComIfG_Bgsp());
i_this->current.pos.y += pos_adjust;
i_this->old.pos.y += pos_adjust;
actor_this->current.pos.y += pos_adjust;
actor_this->old.pos.y += pos_adjust;
if (new_0x670) {
i_this->field_0x670 = new_0x670;
} else if (i_this->field_0x66c == 0) {
Expand Down Expand Up @@ -651,7 +651,7 @@ static int daE_KG_Execute(e_kg_class* i_this) {

/* 806F97A8-806F97B0 0019A8 0008+00 1/0 0/0 0/0 .text daE_KG_IsDelete__FP10e_kg_class */
static int daE_KG_IsDelete(e_kg_class* i_this) {
return true;
return 1;
}

/* 806F97B0-806F9818 0019B0 0068+00 1/0 0/0 0/0 .text daE_KG_Delete__FP10e_kg_class */
Expand Down