Play pending audio frames in fenster_audio.h instead of stopping playback immediately - #42
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jonasgeiler wants to merge 2 commits into
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Play pending audio frames in fenster_audio.h instead of stopping playback immediately#42jonasgeiler wants to merge 2 commits into
fenster_audio.h instead of stopping playback immediately#42jonasgeiler wants to merge 2 commits into
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This will resolve audio cutting off after a program using `fenster_audio.h` finishes it's execution - a very simple fix that greatly simplifies usage of the `fenster_audio.h` library.
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This will resolve audio cutting off after a program using
fenster_audio.hfinishes it's execution - a very simple fix that will greatly simplify the usage of thefenster_audio.hlibrary.I implemented this only for the Linux and Win32 version in this PR, because as far as I know the macOS version already worked this way, since
inImmediateis set tofalsewhen callingAudioQueueStop(AudioQueueRef inAQ, Boolean inImmediate)at https://github.com/jonasgeiler/fenster/blob/1393ff82958532e3f8c5dfdf5b131c065cb513e7/fenster_audio.h#L78