Raw Nine Studio is an experimental native macOS RAW photo editor built to explore Apple's Core Image RAW 9 pipeline.
I'm a photographer and was curious what Apple's RAW 9 improvements could mean for people building serious alternatives to established RAW editors. I started by discussing the WWDC announcement with a coding agent, then kept guiding it from research into architecture, implementation, visual design, testing, and a working macOS application.
This repository is the result of that investigation. The agent wrote and revised much of the code, while I directed the product goals, challenged assumptions, requested Lightroom-style workflows, and shaped the editor around the parts of photography software that interest me.
- Core Image RAW decoding with RAW 9 when supported
- Non-destructive editing recipes and persisted
.rawnineprojects - Global RAW controls, curves, HSL, color grading, masks, crop, and retouching
- On-device Vision subject, foreground, and person masks
- Scene-linear and display-referred color processing with HDR preservation
- Metal Core Image kernels, asynchronous rendering, and preview/export parity
- Lightroom-inspired controls, direct canvas manipulation, typed values, and transactional undo
This is a research project and usable prototype, not a promise of production parity with Lightroom or Capture One. RAW 9 itself requires a compatible Apple OS and camera; the editor falls back to other Core Image RAW decoder versions when necessary.
Requirements:
- macOS 15 or newer
- Xcode with the macOS SDK
- XcodeGen (
brew install xcodegen)
Scripts/generate-project.sh
open RawNineStudio.xcodeprojSelect the shared RawNineStudio scheme and press Command-R.
Or build and launch from Terminal:
Scripts/run-app.shDEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcrun swift build
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcrun swift testBuild a Release app bundle:
SIGNING=none Scripts/build-app.shThe output is written to:
.build/xcode/DerivedData/Build/Products/Release/RawNineStudio.app
Sources/RawNineCore— RAW processing, editing, rendering, persistence, and validationSources/RawNineCanvasGeometry— testable canvas and control geometrySources/RawNineStudioApp— native SwiftUI/AppKit applicationTests— synthetic image, recipe, rendering, validation, and interaction testsproject.yml— source of truth for the generated Xcode project
The Core Image Metal library is generated from Sources/RawNineCore/Metal/RawNineKernels.ci.metal with:
Scripts/build-metal-kernels.shBuilt through an iterative collaboration between Josh Rehders and GitHub Copilot CLI. The project began as a personal photographic investigation into Apple's Core Image RAW 9 improvements.
MIT