A fork of Nintendont with added support for decompgz and (soon) decompimizer.
- Custom EXI device for settings persistence — the game can save, load, and delete tpgz settings to the SD card via DMA without going through the memory card subsystem.
- Status read-back — the kernel reports actual success/failure of SD operations back to the game, so the UI shows accurate error messages even when the SD card is missing.
f_unlinksupport in kernel FatFS — lowered_FS_MINIMIZEfrom 2 to 0 so the kernel can properly delete files (otherwise it just wipes the files).- EXI patching always enabled — required for the custom EXI device to intercept TPGZ traffic on memory card slot A.
- Game-callable exit to loader — exposes a
DoGameExitentry point at0x93000008so the game mod can programmatically return to the Homebrew Channel (e.g. from a menu option) without requiring the button combo.
Nintendont requires specific older devkitPro toolchain versions. Newer versions will compile but produce binaries that hang on exit (return to loader).
Required versions:
- devkitARM r53-1 (GCC 9.1.0)
- devkitPPC r35-1 (GCC 8.3.0)
- libogc 1.8.23-1
These are no longer available from the official devkitPro package repos. You can download them from the community archive at https://wii.leseratte10.de/devkitPro/:
- devkitARM r53 —
-linux,-osx, or-windowsvariant - devkitPPC r35 —
-linux,-osx, or-windowsvariant - libogc 1.8.23 —
-any(platform-independent)
The .pkg.tar.xz files are just compressed tarballs containing an opt/devkitpro/ directory tree. Remove any existing devkitPro toolchains and extract:
Linux / macOS:
sudo tar xf devkitARM-r53-1-linux.pkg.tar.xz -C /
sudo tar xf devkitPPC-r35-1-linux.pkg.tar.xz -C /
sudo tar xf libogc-1.8.23-1-any.pkg.tar.xz -C /On macOS, replace -linux with -osx in the filenames.
Windows (MSYS2):
tar xf devkitARM-r53-1-windows.pkg.tar.xz -C /
tar xf devkitPPC-r35-1-windows.pkg.tar.xz -C /
tar xf libogc-1.8.23-1-any.pkg.tar.xz -C /Then build:
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=$DEVKITPRO/devkitPPC
export DEVKITARM=$DEVKITPRO/devkitARM
make clean && makeThe output is loader/loader.dol.
- Support dynamic file paths for writing (so the game can define them instead of a hardcoded path).
- Add more protections around file deletions to make sure we don't accidentally wipe the wrong thing after dynamic file paths are supported